how to make a thing puckupable with dec

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
wario
Posts: 228
Joined: Fri Oct 01, 2004 7:53 am
Location: netherlands

how to make a thing puckupable with dec

Post by wario »

well i was wondering how u could pick op a thing with decorate

like u can pick up an imp and it gives a bfg (just an example)
how can this be done with decorate ? :?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

I don't believe it can be done yet.
Costja
Posts: 188
Joined: Mon Oct 18, 2004 3:58 pm
Location: Russia, Moscow
Contact:

Post by Costja »

You can create pickupable thing with DECORATE and give it necessary special (see here).
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

If you use that method, though, you'll need to have an accompanying ACS script to check for the presence of the pickupable thing and give the item accordingly. But Decorate Fake Pickups also cannot act like complex actors (eg. Imps) to my knowledge.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

No, but you can inherit from them and give them more complex behavior.
User avatar
wario
Posts: 228
Joined: Fri Oct 01, 2004 7:53 am
Location: netherlands

Post by wario »

well i dint put it that way :oops:

what i meant to say was how ot make it pickuable..
well um lemme make a more easy example.
u want to to have a shotgun in heretic
u got the sprites of it and other things..
what decorate u need then ... i tried this as a test but when i picked it up it said unknown gettable thing Shutguntest.. well i tried ACTOR Shotgun : Shotgun but then it says that ths shotgun already exist :roll:

sorry that i took a wrong example on the first post :shock:
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

If you just want Doom's Shotgun in Heretic, spawn the Shotgun with a mapspot and a SpawnSpot script command - you don't need Decorate.
User avatar
wario
Posts: 228
Joined: Fri Oct 01, 2004 7:53 am
Location: netherlands

Post by wario »

do i need to make some kind of pesific file in it for it?
since there is a problem.... i dont know to let heretic support slopes and all that kind of things :(
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia
Contact:

Post by Sir_Alien »

wario wrote:i dont know to let heretic support slopes and all that kind of things :(
Are you using Doom Builder? There's an option when you start a new map in the configuration menu called "ZDoom (Heretic in Hexen format)" which allows all the ZDoom features like slopes in Heretic.
User avatar
bimshwel
Posts: 745
Joined: Tue Jul 15, 2003 5:15 pm
Preferred Pronouns: It/Its
Operating System Version (Optional): windows 7 still
Graphics Processor: nVidia (Modern GZDoom)
Location: misplaced
Contact:

Post by bimshwel »

I hate spawnspots. I like to make an object "die" immediately and dropitem whatever the thing I want is. It's inexact, but it has its uses. None of them pertain to this, though. I thought, however, when I started typing this, that they might. But they don't. Good day.
User avatar
wario
Posts: 228
Joined: Fri Oct 01, 2004 7:53 am
Location: netherlands

Post by wario »

first about the dropitems.... its a good idea but the weapons dont stay
its meant to be coop not single player :roll:

anyways my doombuilder doesnt have heretic in hexen... i think ill redownload it. 1.6 is the latest version right ? :shock:

i redownloaded it and it still doesnt have heretic in hexen option :cry:
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia
Contact:

Post by Sir_Alien »

1.66 actually. Mine definately has "ZDoom (Heretic in Hexen format)" cause I'm looking at it right now. (Well, obviously not right now, cause I'm typing... But you can imagine...)

In fact, feast your eyes on this:

Image

So check it again.

Now, it could be that for some strange reason you don't have the config file for that particular setup, so grab it below and stick it in your Doom Builder folder.
User avatar
wario
Posts: 228
Joined: Fri Oct 01, 2004 7:53 am
Location: netherlands

Post by wario »

hmm it seems i did not have the file
oh well thx for sending it... i hope it will work now :)
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia
Contact:

Post by Sir_Alien »

wario wrote:hmm it seems i did not have the file
That's weird. It should come with the download, unless perhaps the patch doesn't come with the config files? (???) I dunno, I've always just downloaded the full package...

Oh well, that should solve your problem.
User avatar
wario
Posts: 228
Joined: Fri Oct 01, 2004 7:53 am
Location: netherlands

Post by wario »

so how should i spawn the shotgun and ammo then?
Locked

Return to “Editing (Archive)”