(v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod

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PizzaDoomer
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by PizzaDoomer »

Skulltag weapons might look good in mod, and skulltag power-ups too
TheOldKingCole
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by TheOldKingCole »

I think it would be cool to get a lite version of the mod that is weapons only. Mostly because I really like the sprites, but alot of the monster and graphics edits make evp incompatible with some megawads.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v1.33.1 (24/1/20)
Spoiler:
v1.34 (15/2/20)
Spoiler:
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Gorec
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Gorec »

suggestion for an option that restores vanilla shooting position for projectiles like rockets between cyberdemon legs,plasmaballs above arachnotrons gun etc
i had a lot of times when arachnotron(or mancubus) could not shoot me over fence or when im below him
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Gorec wrote:suggestion for an option that restores vanilla shooting position for projectiles like rockets between cyberdemon legs,plasmaballs above arachnotrons gun etc
i had a lot of times when arachnotron(or mancubus) could not shoot me over fence or when im below him
Eh, I don't feel like bringing back the original offsets for projectiles.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v1.34a (4/3/20)
Spoiler:
v1.34b (14/3/20)
Spoiler:
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Nash
 
 
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Nash »

You used part of Nash's Gore Mod: Vengeance Edition, Tilt++ and SpriteShadows without crediting me. Please update your credits.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Nash wrote:You used part of Nash's Gore Mod: Vengeance Edition, Tilt++ and SpriteShadows without crediting me. Please update your credits.
I could've sworn I did. Oh well, will do.
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by Nash »

Thanks, much appreciated!
kadkad14
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by kadkad14 »

Do you plan to change Doomguy's sprites as well?

Great mod btw.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

kadkad14 wrote:Do you plan to change Doomguy's sprites as well?

Great mod btw.
The mugshot or the player sprites?
Either way I don't plan on replacing them because A: making custom mugshots will be painful and B: none of the player sprite I know of have all 8 rotations.
kadkad14
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by kadkad14 »

Yes, I was talking about player sprites. I thought it would fit the style.

I see, glad this cleared up.

P.S.
Also.
I didn't want to disturb you on discord, forgive me for that.
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

v1.34.1 (30/3/20)
Spoiler:
v2.0 (2/6/20)
Spoiler:
QuickWolfPT
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by QuickWolfPT »

Man, this mod is so good, i really like the punch that all weapons have.
I also love that most of the mini-mods included can be disabled, cause sometimes i don't really want to use them (although maybe some of them would be better out entirely, so you don't have to update this when they are updated).
The only thing i can say i don't really like its the near death effects, it's not that they're bad, I just don't like them and i can't seem to turn it off, do you think you could add the option?
Either way, thanks for this mod man, it's really fun and to me it's one of the best ways to sprice up Vanilla Doom.

PS: I would kill to have a weapon-only and a monster-only version of this mod, but i think that's already asking too much in just one post :P
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A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

QuickWolfPT wrote:Man, this mod is so good, i really like the punch that all weapons have.
I also love that most of the mini-mods included can be disabled, cause sometimes i don't really want to use them (although maybe some of them would be better out entirely, so you don't have to update this when they are updated).
The only thing i can say i don't really like its the near death effects, it's not that they're bad, I just don't like them and i can't seem to turn it off, do you think you could add the option?
Either way, thanks for this mod man, it's really fun and to me it's one of the best ways to sprice up Vanilla Doom.

PS: I would kill to have a weapon-only and a monster-only version of this mod, but i think that's already asking too much in just one post :P
I kinda like Blade of Agony's low health effect. The other option that's decent IMO is Doom 16's "LOW HEALTH" warning when you're below 30 hp. You can kinda make a weapons-only version by disabling all the monsters in replacer settings.
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