"Filled" automap/overlay - alternative to Textured automap

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

User avatar
Sinael
Posts: 239
Joined: Tue Oct 18, 2011 8:57 am

"Filled" automap/overlay - alternative to Textured automap

Post by Sinael »

The main advantage of the textured automap is the ability to quickly differentiate between "inside" and "outside" of the map and make out separate rooms/areas.
However it has its downsides comparing to the non-textured automap, being "noisy" with detail is one of them.
Overaly map completely lacks anything akin to this feature which make it harder to read at times.

I think that the "filled" automap used by some other games might be a good solution to this in both automap and overlay modes, and relatively easy to implement - instead of rendering texture in this mode simply fill the field with custom color.
In the overlay mode transparency could be added to the "fill" so that it does not obscure view much, but still gives the impression of what's in- and out- of bounds.

Optionally: apply sectors light levels to the color, an alternating tinting (kinda like fake contrast), to differentiate adjascent sectors.

Here's some mockups of the idea:
Spoiler:
Last edited by Sinael on Sat Nov 09, 2019 1:10 am, edited 2 times in total.
User avatar
Nash
 
 
Posts: 17296
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: "Filled" automap/overlay - alternative to Textured autom

Post by Nash »

I had actually thought about exactly this same suggestion too for the longest time, ever since textured automap was implemented, but I never really discussed it with anyone because I didn't think anyone would care. I actually quite like it.
User avatar
Zenon
Posts: 512
Joined: Thu Apr 20, 2006 6:05 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: "Filled" automap/overlay - alternative to Textured autom

Post by Zenon »

I love it
+1
User avatar
SanyaWaffles
Posts: 764
Joined: Thu Apr 25, 2013 12:21 pm
Graphics Processor: nVidia with Vulkan support
Location: Disappointment Island

Re: "Filled" automap/overlay - alternative to Textured autom

Post by SanyaWaffles »

For me this would be useful as a viable alternative to the texture mode. I think the hardest part would be deciding on how to implement it. Probably having it auto-fill based on what texture is present and pick an average color would be too much. I like the idea of a solid color with different shading being used a bit better.
Gez
 
 
Posts: 17656
Joined: Fri Jul 06, 2007 3:22 pm

Re: "Filled" automap/overlay - alternative to Textured autom

Post by Gez »

For coloring, I'm thinking a heightmap (based on floor height) could be the most useful. It might complicate handling for sloped floors, though.
User avatar
Uni-000
Posts: 24
Joined: Sat Apr 01, 2017 5:23 pm

Re: "Filled" automap/overlay - alternative to Textured autom

Post by Uni-000 »

Gez wrote:For coloring, I'm thinking a heightmap (based on floor height) could be the most useful. It might complicate handling for sloped floors, though.
Can it be a Gradient? I hope so.

But if the Code says otherwise. And doesn't like gradients. Well then I think Flat colors will just do for now.
User avatar
Caligari87
User Accounts Assistant
Posts: 5997
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him

Re: "Filled" automap/overlay - alternative to Textured autom

Post by Caligari87 »

I kinda like them all. Heightmap, average-texture-color modes, solid color... perhaps all could be select-able modes? I'd suggest brightness as well, it's one of the most visually identifiable attributes of a room.

8-)
User avatar
NightFright
Spotlight Team
Posts: 1279
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: "Filled" automap/overlay - alternative to Textured autom

Post by NightFright »

Has anything happened with this idea in the meantime? This would be a great alternative to the textured automap, less confusing and yet more informative than the plain vector graphic view.

Return to “Feature Suggestions”