TDRR's minimods (13/3/2020) (Map tinter, day night cycle)

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TDRR
Posts: 830
Joined: Sun Mar 11, 2018 4:15 pm
Location: Venezuela

TDRR's minimods (13/3/2020) (Map tinter, day night cycle)

Post by TDRR »

Here i am going to post small mods made by me. Sometimes it's serious mods, other times it's just crazy mods that make barely any sense. Most of the time it's going to be the latter :D

Mods incompatible with each other:
Map tinter, WaterDoom and Day Night Cycle (global or otherwise) can't be mixed!

All mods work with Zandronum unless otherwise specified.

Day Night Cycle
(UPDATED 13/3/2020)
Simple day night cycle proof of concept. It gets dark even in-doors so um, enjoy at your own risk? Global version will keep the time persistent between levels, while the normal version will reset every level, to 12pm. Doesn't work in Hexen or Strife because i have no idea why they break. There's probably other cases where it breaks but that's the only one i know of.

Use the dn_showclock CVAR to enable/disable the time display on the HUD, requires map restart to take effect.

NOTE:The sky is replaced on any map. Sorry, but it's not possible to just darken any sky so i kinda had to do it!
DOWNLOAD NORMAL VERSION!
DOWNLOAD GLOBAL VERSION!

Map tinter
Tint the whole map with a random color. Gives some extra mood to those maps that are usually not visually interesting enough, and make the experience closer to Doom 64/Doom 2016!
You can pick your brightness range using the CVARs mt_minbrightness and mt_maxbrightness, values range from 0-255. Obviously, 0 is pitch black, and 255 is full brightness.
DOWNLOAD MAP TINTER AND FEEL THE COLOR!

WaterDoom
All maps are flooded! Swim your way through ANY IWAD, using ANY mapset, with ANY mod. (Well, maps with ACS might have a couple bugs but nothing mod-breaking)
DOWNLOAD WATERDOOM AND GET WET!

TUNAK TUN TUN Button
You get a button on map start, select the button with the 0 key press the button and suddenly a very loud Tunak Tun Tun + Super Mario RPG mashup starts playing. After 1 minute, it crashes!
DOWNLOAD THE TUNAK TUN TUN BUTTON AND... DUNNO!

VenezuelaDoom
Everything is normal when you start the game, or so you think... Then suddenly, after a random period of time, there's a blackout! Oh yeah, it lasts until the level ends and there's no flashlights. Enjoy! :twisted:
certified accurate by Venezuela resident
DOWNLOAD VENEZUELADOOM AND SIMULATE THE ELECTRICITY CRISIS

More to come in the future!
Last edited by TDRR on Fri Mar 13, 2020 10:29 am, edited 8 times in total.
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Solid-Head
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Re: TDRR's mini-mods

Post by Solid-Head »

Great work as always ! Would it be possible to spawn bubbles randomly ?
Would be a nice touch
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TDRR
Posts: 830
Joined: Sun Mar 11, 2018 4:15 pm
Location: Venezuela

Re: TDRR's mini-mods

Post by TDRR »

Solid-Head wrote:Great work as always ! Would it be possible to spawn bubbles randomly ?
Would be a nice touch
Hm, that could definitely be done, just didn't think about it. Thanks for the idea, maybe i'm going to add it someday, would be even "waterier"!
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TDRR
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Joined: Sun Mar 11, 2018 4:15 pm
Location: Venezuela

Re: TDRR's mini-mods

Post by TDRR »

Added 2 more mods, enjoy!
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TDRR
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Location: Venezuela

Re: TDRR's minimods (10/3/2020) (Map tinter, day night cycle

Post by TDRR »

Updated! Added 2 other mods, and these are pretty nice to play with. Hope you all enjoy!
Phobos867
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Re: TDRR's minimods (10/3/2020) (Map tinter, day night cycle

Post by Phobos867 »

The map tinter looks pretty cool! I will give it a try
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NantoCodd
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Re: TDRR's minimods (10/3/2020) (Map tinter, day night cycle

Post by NantoCodd »

The global day night cycle seems stuck in uploading in progress for 2 days
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TDRR
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Joined: Sun Mar 11, 2018 4:15 pm
Location: Venezuela

Re: TDRR's minimods (10/3/2020) (Map tinter, day night cycle

Post by TDRR »

NantoCodd wrote:The global day night cycle seems stuck in uploading in progress for 2 days
Fixed, you can download now.
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Dr_Cosmobyte
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Re: TDRR's minimods (10/3/2020) (Map tinter, day night cycle

Post by Dr_Cosmobyte »

The day cycle mod is great, but i would like to request that either the player could turn the time number off, even as a cvar, and to choose in which part of the the day the player starts (which is easier said than done, i know).

I am having a blast, good job.
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TDRR
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Location: Venezuela

Re: TDRR's minimods (10/3/2020) (Map tinter, day night cycle

Post by TDRR »

Dr_Cosmobyte wrote:The day cycle mod is great, but i would like to request that either the player could turn the time number off, even as a cvar
Added, re-download your .pk3 of choice and use the dn_showclock to enable/disable this.
Dr_Cosmobyte wrote:and to choose in which part of the the day the player starts (which is easier said than done, i know)
That needs some maths more advanced than my pre-school tier abilities, so not sure if i can do that :lol:
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YukesVonFaust
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Re: TDRR's minimods (13/3/2020) (Map tinter, day night cycle

Post by YukesVonFaust »

The venezuela doom one is hilarious (and challenging) to me. surprisingly accurate in my country too!

(and yes, it'll work as a base for a creepy mod!)
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Rulho
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Graphics Processor: nVidia (Modern GZDoom)

Re: TDRR's minimods (13/3/2020) (Map tinter, day night cycle

Post by Rulho »

I love the Map tinter, it really changes the vibe of the map, probably will be one of my "must" mods when running vanilla Doom maps. Really cool!

Venezuela Doom is funny, and I think it can works well with mods with lantern (as Highway Acceleroid Booster or Brootal Dewm). WaterDoom is a similar case, but I'm still unsure of what mods it could be fun to run with :P

Good job! :)
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