[REQUEST] ZKVN engine made by The Zombie Killer

Requests go in THIS forum!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Kreikon
Posts: 9
Joined: Mon Oct 30, 2017 2:19 am
Contact:

[REQUEST] ZKVN engine made by The Zombie Killer

Post by Kreikon »

Does anyone happen to have a finished pk3 file of the ZKVN engine made by The Zombie Killer or an alternative way to compile it? I've tried to compile the engine myself by using the GDCC as instructed, but every version I've ran returned errors or did not completely generate the pk3 file.
User avatar
Redneckerz
Spotlight Team
Posts: 1115
Joined: Mon Nov 25, 2019 8:54 am
Graphics Processor: Intel (Modern GZDoom)

Re: [REQUEST] ZKVN engine made by The Zombie Killer

Post by Redneckerz »

Its old, but id like to know what the errors were. The author of GDCC has an account here.

ZKVN is quite a signficant project, so any compiled builds are indeed welcome.
User avatar
Kreikon
Posts: 9
Joined: Mon Oct 30, 2017 2:19 am
Contact:

Re: [REQUEST] ZKVN engine made by The Zombie Killer

Post by Kreikon »

Sorry for the late reply.

It doesn't give me an error, but rather it just pumps this out every time I try to compile it.
Spoiler:
User avatar
Redneckerz
Spotlight Team
Posts: 1115
Joined: Mon Nov 25, 2019 8:54 am
Graphics Processor: Intel (Modern GZDoom)

Re: [REQUEST] ZKVN engine made by The Zombie Killer

Post by Redneckerz »

So unlike what the picture says, there is no zkvn.pk3?

I could ask Zombie on Discord about this.
User avatar
Kreikon
Posts: 9
Joined: Mon Oct 30, 2017 2:19 am
Contact:

Re: [REQUEST] ZKVN engine made by The Zombie Killer

Post by Kreikon »

It generates one, however, it does not work.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [REQUEST] ZKVN engine made by The Zombie Killer

Post by wildweasel »

It looks as if the compiler is acting like it hasn't been given any arguments.
User avatar
Kreikon
Posts: 9
Joined: Mon Oct 30, 2017 2:19 am
Contact:

Re: [REQUEST] ZKVN engine made by The Zombie Killer

Post by Kreikon »

It could probably have to do with something about the .bat file that the instruction have told told me to use.
User avatar
Redneckerz
Spotlight Team
Posts: 1115
Joined: Mon Nov 25, 2019 8:54 am
Graphics Processor: Intel (Modern GZDoom)

Re: [REQUEST] ZKVN engine made by The Zombie Killer

Post by Redneckerz »

Kreikon wrote:It could probably have to do with something about the .bat file that the instruction have told told me to use.
I would not randomly assume its an error by the author. The bat file might need to be customized to your own path.

Nevertheless, i notified Zombie on Discord of this. Perhaps something good may come out of it. :)
User avatar
nekostuffing
Posts: 60
Joined: Sat Aug 31, 2019 8:08 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [REQUEST] ZKVN engine made by The Zombie Killer

Post by nekostuffing »

Ive got the same problem i hope it gets a solution soon i was very much looking forward to using zkvn :?
User avatar
The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: [REQUEST] ZKVN engine made by The Zombie Killer

Post by The Zombie Killer »

ZKVN was one of my first forays into messing around with a visual novel engine, and suffers from many poor design decisions. I couldn't confidently recommend using it.
That said, if you really want to get it to compile, you may have to use an older version of GDCC. If I recall correctly, newer versions had some command line parameter changes, which breaks compatibility with ZKVN's build script.
If I have free time, I'll look into what changes are necessary to get it working over the next few days, but my honest recommendation is to write your own system in ZScript or something, which would be far more stable & usable.
Post Reply

Return to “Requests”