[WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
PRIMEVAL
Posts: 167
Joined: Fri Jan 13, 2012 12:58 pm
Location: Cleveland
Contact:

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-17-2020]

Post by PRIMEVAL »

Well, feel free to hit me up if you're interested in new music!

And that is a very cool looking building you got there!
User avatar
RoastBeefo
Posts: 11
Joined: Sun Feb 09, 2020 10:43 pm

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-17-2020]

Post by RoastBeefo »

PRIMEVAL wrote:Well, feel free to hit me up if you're interested in new music!

And that is a very cool looking building you got there!
Appreciate the offer! I'll let you know.

Updated OP, finished the overall flow of Map01 but it still needs some work. Let me know what you guys think!
Mech
Posts: 30
Joined: Mon Nov 04, 2019 12:38 pm
Graphics Processor: nVidia (Legacy GZDoom)

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Post by Mech »

I always appreciate a new take on the classic levels, especially when it makes them more detailed or realistic. Gonna wait for the full release!
User avatar
Kills_Alone
Posts: 68
Joined: Sat Oct 12, 2019 6:58 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: An 808 State
Contact:

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Post by Kills_Alone »

Some footage of the 2/17/2020 release with BD:
User avatar
TiberiumSoul
Posts: 1065
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Post by TiberiumSoul »

so what's next, The Gauntlet/The Focus merged?
User avatar
Scripten
Posts: 868
Joined: Sat May 30, 2009 9:11 pm

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Post by Scripten »

I really like what you've done with the place! Really spruced up the joint.

But seriously, the changes do feel like the same place as Entryway/Underhalls, which is pretty good. WIP-status considered, there are a few changes that I could suggest to make the maps feel more "Build-esque". Apologies if any of them have already been mentioned.
  • More "lived-in" sections of the map. Things like discarded papers, props, and such are a hallmark of Build engine games. Almost every level is chock full of things that get scattered around, blown up, or otherwise manipulated.
  • Almost every level in Build engine games is a distinct "place", much moreso than any of the Doom games. Making the buildings feel more distinct and allowing for more movement around them and through them adds to the illusion.
  • The explosions for monster closets are really good and Build-like. Adding some more places where the player can affect those changes to the level, similarly to the exploding building in DN3D's E1L2 and such, would be cool.
  • Polyobjects! Polyobjects everywhere. Doors, platforms, trams, grinders, moving floors, etc. Build games are absolutely enamored with polyobjects of all types.
  • Maybe more references/jokes in general. I think it was mentioned elsewhere, but every Build game had a specific focus for their jokes and parodies. For DN3D it was 80's action flicks, SW was kung fu, Blood was horror flicks, and so on. for Doom it could be metal of various genres as well as sci-fi horror like Aliens, Predator, The Thing, and so on. (Probably more a focus on the music side, since DN3D hit on a lot of those already.)
sdk2k9
Posts: 80
Joined: Thu Mar 22, 2012 4:41 pm

Re: [Very WIP] Doom 2 - Re-Build-t

Post by sdk2k9 »

RoastBeefo wrote:
Enjay wrote:I don't know if this has been addressed yet or not but I just noticed that it is possible to pick up the berserk pack without opening and going in to the secret (just bump up against the broken mirror and you should be able to pick it up). Obviously, just making the secret a bit bigger and moving the berserk back a bit would cure this.
Noted and tweaked, thanks!

I hadn't given a ton of thought in regards to the soundtrack yet, but I'll definitely consider it.

I've updated the link with a current version with some tweaks, some rudimentary explosion fx, and a very unfinished Underhalls portion (there should be enough to get to the level exit but in no way is it feature-complete)

Edit: Here's a rough idea of what I have for the brick building in Underhalls:
[imgur]https://i.imgur.com/oy4uOeX[/imgur]
What weapon mod are you using in the screenshot?
AvzinElkein
Posts: 619
Joined: Wed Nov 17, 2010 6:35 pm

Re: [Very WIP] Doom 2 - Re-Build-t

Post by AvzinElkein »

sdk2k9 wrote:
RoastBeefo wrote:
Enjay wrote:I don't know if this has been addressed yet or not but I just noticed that it is possible to pick up the berserk pack without opening and going in to the secret (just bump up against the broken mirror and you should be able to pick it up). Obviously, just making the secret a bit bigger and moving the berserk back a bit would cure this.
Noted and tweaked, thanks!

I hadn't given a ton of thought in regards to the soundtrack yet, but I'll definitely consider it.

I've updated the link with a current version with some tweaks, some rudimentary explosion fx, and a very unfinished Underhalls portion (there should be enough to get to the level exit but in no way is it feature-complete)

Edit: Here's a rough idea of what I have for the brick building in Underhalls:
[imgur]https://i.imgur.com/oy4uOeX[/imgur]
What weapon mod are you using in the screenshot?
I believe it's this one: viewtopic.php?f=43&t=67319
User avatar
RoastBeefo
Posts: 11
Joined: Sun Feb 09, 2020 10:43 pm

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Post by RoastBeefo »

Bit of a preview for the Gauntlet setpiece:
[imgur]https://i.imgur.com/ofVwhj5[/imgur]

I've been working on making some decor objects (posters, junk, signs, etc.) to make the levels feel more lived in and dynamic as well, and damn is it a ton of busy work lol
[imgur]https://i.imgur.com/8ScPXuc[/imgur]
User avatar
Matias
Posts: 31
Joined: Thu Jan 24, 2019 7:59 am

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Post by Matias »

Played this with Nobody told me about id.
Really liked what you have done here, looking forward to seeing more levels from you!

Here is my gameplay video
User avatar
RoastBeefo
Posts: 11
Joined: Sun Feb 09, 2020 10:43 pm

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Post by RoastBeefo »

So I've made a bit of progress on Map03(or Map02 in this case), and figured it's at a point where I can show off some stuff:

[imgur]https://i.imgur.com/pZXA1WS[/imgur]
[imgur]https://i.imgur.com/JG5TCRJ[/imgur]
[imgur]https://i.imgur.com/rI9VXTu[/imgur]
[imgur]https://i.imgur.com/1txxwKF[/imgur]

[imgur]https://i.imgur.com/pjuDL19[/imgur]
User avatar
comet1337
Posts: 876
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Post by comet1337 »

really digging the aesthetics
User avatar
Dynamo
Posts: 1026
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Post by Dynamo »

Looks really amazing! My only complaint is that perhaps there's a bit of an overabundance on brown textures, a little more color variety couldn't hurt. Either way, keep it up :D
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [Very WIP] Doom 2 - Re-Build-t [updated 2-18-2020]

Post by Enjay »

Looking good. Definitely keeping that Build vibe going.
User avatar
RoastBeefo
Posts: 11
Joined: Sun Feb 09, 2020 10:43 pm

Re: [WIP] Doom 2 - Re-Build-t [updated 3-10-2020]

Post by RoastBeefo »

Cheers for the kind words folks. I've posted an update which includes Map02, I'd really appreciate some feedback on it since I feel like I may be too close to be objective.
Post Reply

Return to “Levels”