CantSleep wrote:Also, are you referring to the barrel voxels? Personally I think they look okay besides the textureless liquid texture. Although I didn't find any other barrel voxels out there. This one was picked from RDVOX by GRAU.
Yes I am. Full disclosure: I'm not a fan of voxel models and think that they look worse than both sprites and mesh models - and I feel that they look particularly bad with curved shapes. They just look like they are crudely assembled with kids wooden play bricks to me.
I've tried to ignore my natural prejudice there, so I'm only commenting on what the liquid inside looks like. In the sprite version, the liquid is clearly meant to be moving and bubbling and in most mesh models, some attempt has been made to make the surface of the liquid look like the nukage pools that are found around the maps. The voxel ones, however, are just pretty featureless, un-animated green circles when you look inside the barrels.
Of course, if you're not in a position to make replacements, or can't find better ones, then I don't suppose there is much that you can do about it.
On iWonder's last couple of suggestions, my understanding is that the goal of the mod is to imagine what Doom would have been like if it had been made for the Build engine at a similar time and in a similar way to Duke. Those last couple of suggestions seem to be taking things further and introducing elements that are not consistent with that goal, but which try to make the game something more/else instead. Please correct me if I'm wrong.