(v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- PizzaDoomer
- Posts: 2
- Joined: Thu Jan 16, 2020 8:47 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: London
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Skulltag weapons might look good in mod, and skulltag power-ups too
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- Joined: Wed Jan 30, 2019 7:12 pm
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I think it would be cool to get a lite version of the mod that is weapons only. Mostly because I really like the sprites, but alot of the monster and graphics edits make evp incompatible with some megawads.
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v1.33.1 (24/1/20)
Spoiler:v1.34 (15/2/20)
Spoiler:
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
suggestion for an option that restores vanilla shooting position for projectiles like rockets between cyberdemon legs,plasmaballs above arachnotrons gun etc
i had a lot of times when arachnotron(or mancubus) could not shoot me over fence or when im below him
i had a lot of times when arachnotron(or mancubus) could not shoot me over fence or when im below him
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Eh, I don't feel like bringing back the original offsets for projectiles.Gorec wrote:suggestion for an option that restores vanilla shooting position for projectiles like rockets between cyberdemon legs,plasmaballs above arachnotrons gun etc
i had a lot of times when arachnotron(or mancubus) could not shoot me over fence or when im below him
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v1.34a (4/3/20)
Spoiler:v1.34b (14/3/20)
Spoiler:
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
You used part of Nash's Gore Mod: Vengeance Edition, Tilt++ and SpriteShadows without crediting me. Please update your credits.
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I could've sworn I did. Oh well, will do.Nash wrote:You used part of Nash's Gore Mod: Vengeance Edition, Tilt++ and SpriteShadows without crediting me. Please update your credits.
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Thanks, much appreciated!
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Do you plan to change Doomguy's sprites as well?
Great mod btw.
Great mod btw.
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
The mugshot or the player sprites?kadkad14 wrote:Do you plan to change Doomguy's sprites as well?
Great mod btw.
Either way I don't plan on replacing them because A: making custom mugshots will be painful and B: none of the player sprite I know of have all 8 rotations.
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Yes, I was talking about player sprites. I thought it would fit the style.
I see, glad this cleared up.
P.S.
Also.
I didn't want to disturb you on discord, forgive me for that.
I see, glad this cleared up.
P.S.
Also.
I didn't want to disturb you on discord, forgive me for that.
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v1.34.1 (30/3/20)
Spoiler:v2.0 (2/6/20)
Spoiler:
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- Posts: 14
- Joined: Sat Mar 23, 2019 5:11 pm
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Man, this mod is so good, i really like the punch that all weapons have.
I also love that most of the mini-mods included can be disabled, cause sometimes i don't really want to use them (although maybe some of them would be better out entirely, so you don't have to update this when they are updated).
The only thing i can say i don't really like its the near death effects, it's not that they're bad, I just don't like them and i can't seem to turn it off, do you think you could add the option?
Either way, thanks for this mod man, it's really fun and to me it's one of the best ways to sprice up Vanilla Doom.
PS: I would kill to have a weapon-only and a monster-only version of this mod, but i think that's already asking too much in just one post
I also love that most of the mini-mods included can be disabled, cause sometimes i don't really want to use them (although maybe some of them would be better out entirely, so you don't have to update this when they are updated).
The only thing i can say i don't really like its the near death effects, it's not that they're bad, I just don't like them and i can't seem to turn it off, do you think you could add the option?
Either way, thanks for this mod man, it's really fun and to me it's one of the best ways to sprice up Vanilla Doom.
PS: I would kill to have a weapon-only and a monster-only version of this mod, but i think that's already asking too much in just one post
- A_D_M_E_R_A_L
- Posts: 284
- Joined: Sun Apr 16, 2017 2:55 am
- Preferred Pronouns: He/Him
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I kinda like Blade of Agony's low health effect. The other option that's decent IMO is Doom 16's "LOW HEALTH" warning when you're below 30 hp. You can kinda make a weapons-only version by disabling all the monsters in replacer settings.QuickWolfPT wrote:Man, this mod is so good, i really like the punch that all weapons have.
I also love that most of the mini-mods included can be disabled, cause sometimes i don't really want to use them (although maybe some of them would be better out entirely, so you don't have to update this when they are updated).
The only thing i can say i don't really like its the near death effects, it's not that they're bad, I just don't like them and i can't seem to turn it off, do you think you could add the option?
Either way, thanks for this mod man, it's really fun and to me it's one of the best ways to sprice up Vanilla Doom.
PS: I would kill to have a weapon-only and a monster-only version of this mod, but i think that's already asking too much in just one post