SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
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Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: SLADE Discussion - Latest: v3.1.8 (21/Nov/2019)
There are a few UDMF converters you can try to use, but SLADE doesn't include one at the moment.
- NeoTerraNova
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Re: SLADE Discussion - Latest: v3.1.8 (21/Nov/2019)
I.. uh.. ended up converting them in GZDoom Builder - Bugfix. And it wasn't perfect by any means. However! In my case, I was able to retain the basic structure of the maps! I ended up making it work in Doom - Hexen Format. Not ideal, probably, but it works well enough.
My biggest issue is that the doors broke. And in order to fix them, I have to delete the sectors AND the lines, then rebuild them. This isn't a huge issue, per say, since I kinda figured going in to this that I'd have to spend a lot of time trying to repair and upgrade the maps I'm working on. So, I'll just accept this as "Cost of Doing Business" for now.
My biggest issue is that the doors broke. And in order to fix them, I have to delete the sectors AND the lines, then rebuild them. This isn't a huge issue, per say, since I kinda figured going in to this that I'd have to spend a lot of time trying to repair and upgrade the maps I'm working on. So, I'll just accept this as "Cost of Doing Business" for now.
- Kappes Buur
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Re: SLADE Discussion - Latest: v3.1.8 (21/Nov/2019)
I see that you got it working.
For those who have the same problem and did not backtrack the thread,
the conversion is to use zwadconv.exe first and then GZDB/GZDBBF/UDB
to convert further to DiHF or UDMF.
For those who have the same problem and did not backtrack the thread,
the conversion is to use zwadconv.exe first and then GZDB/GZDBBF/UDB
to convert further to DiHF or UDMF.
- Kinsie
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Re: SLADE Discussion - Latest: v3.1.9 (17/Feb/2020)
Been getting a lot of UI issues in 3.1.9. When I edit a text file in a folder-based mod, the file list UI will just stop functioning and other UI elements will cease to respond until the tab is close.
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Re: SLADE Discussion - Latest: v3.1.9 (17/Feb/2020)
I can confirm what Kinsie says is happening for me too.
Re: SLADE Discussion - Latest: v3.1.9 (17/Feb/2020)
Oh! I was getting that problem last night (see the thread about finding "The Factory" WAD). I assumed there was a problem with that particular mod because I hadn't experienced any hanging prior to that (but I hadn't tried to edit any text lumps since I upgraded Slade either). I didn't have time to check it properly though.Kinsie wrote:Been getting a lot of UI issues in 3.1.9. When I edit a text file in a folder-based mod, the file list UI will just stop functioning and other UI elements will cease to respond until the tab is close.
viewtopic.php?f=4&t=64573&p=1138563#p1138563
Re: SLADE Discussion - Latest: v3.1.9 (17/Feb/2020)
I had issues with 3.1.8 freezing when attempting to scroll down a text lump (dehacked, in this case) but found out that disabling syntax highlighting worked around the bug.
That's not a fix, but if you could check whether the problem goes away when you set "text language" to "none", it'd at least help tell whether it's the same bug or another.
That's not a fix, but if you could check whether the problem goes away when you set "text language" to "none", it'd at least help tell whether it's the same bug or another.
Re: SLADE Discussion - Latest: v3.1.9 (17/Feb/2020)
I know that the answer to this is going to be painfully obvious, but where is that option? I can't see it.Gez wrote:That's not a fix, but if you could check whether the problem goes away when you set "text language" to "none", it'd at least help tell whether it's the same bug or another.
- sirjuddington
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Re: SLADE Discussion - Latest: v3.1.9 (17/Feb/2020)
I've just released 3.1.10 which should fix the UI lockup issues that were in 3.1.9
Re: SLADE Discussion - Latest: v3.1.10 (20/Feb/2020)
It certainly seems to have fixed it when I try to replicate the problem that I was having yesterday. Thank you very much.
Re: SLADE Discussion - Latest: v3.1.9 (17/Feb/2020)
Enjay wrote:I know that the answer to this is going to be painfully obvious, but where is that option? I can't see it.Gez wrote:That's not a fix, but if you could check whether the problem goes away when you set "text language" to "none", it'd at least help tell whether it's the same bug or another.
In the entry panel's own toolbar, between "save", "revert" and "jump to".
Re: SLADE Discussion - Latest: v3.1.10 (20/Feb/2020)
Is there a way to mass remove the file extension in the name of entries? I've converted a bunch of sprites from the Doom palette to PNG truecolor using Slade, which adds ".png" to the end of all the entry names. I've tried selecting all sprites and using the "rename" feature, but that only lets me change the actual names, not the extention. The extension does appear when using the "rename each" feature, so I can delete the characters this way, but it is very time consuming.
Thanks in advance!
Thanks in advance!
Re: SLADE Discussion - Latest: v3.1.10 (20/Feb/2020)
Why do you want to remove them? They don't cause any harm.
What you can do to get rid of them is create a new WAD archive, cut your entries from the PK3, paste them in the WAD, then cut the entries from the WAD and paste them in the PK3. WAD files do not support extensions in their lump names, so you'll get rid of them this way.
What you can do to get rid of them is create a new WAD archive, cut your entries from the PK3, paste them in the WAD, then cut the entries from the WAD and paste them in the PK3. WAD files do not support extensions in their lump names, so you'll get rid of them this way.
Re: SLADE Discussion - Latest: v3.1.10 (20/Feb/2020)
I'm mirroring a bunch of the sprites by adding another frame letter and angle notation to them. I'm doing this by first using "rename" on 8 sprites to add the letter, and then using "rename each" to add the angle notation. Doing the last part is quite irritating when i have to deal with the file extension each time.Gez wrote:Why do you want to remove them? They don't cause any harm.
There's probablyt a better way to rename them. I just don't know how.
Thanks! I'll give this a try.Gez wrote:What you can do to get rid of them is create a new WAD archive, cut your entries from the PK3, paste them in the WAD, then cut the entries from the WAD and paste them in the PK3. WAD files do not support extensions in their lump names, so you'll get rid of them this way.
Re: SLADE Discussion - Latest: v3.1.9 (17/Feb/2020)
Heh, yup, painfully obvious like I thought it would be. Thanks.Gez wrote:In the entry panel's own toolbar, between "save", "revert" and "jump to".
And there was me searching through the preferences dialogues.
As it happens, mine was already set to "None" but the new version fixes the issue anyway.