[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Exeor
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Re: [SPRITES] Spriting Carnival!!

Post by Exeor »

I made a Cultist riding an unique Chaos Serpent, I also changed the wand. Making a complete sheet can be a really hard work, but I think I COULD do it if people want to use it for their Heretic/Hexen mods.
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ElectricPulse
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Graphics Processor: Intel (Modern GZDoom)
Location: São Paulo, Brazil

Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

Turned Blood's Tommy gun into a magazine-fed Thompson:

Image

All credits goes to Monolith Productions.
whatup876
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Re: [SPRITES] Spriting Carnival!!

Post by whatup876 »

Craneo wrote:DOOM: ETERNAL - Kahn Maykr in classic Doom style
https://i.imgur.com/gIR73Dj.png
credits to: ID Software, Raven Software, Konami, me (Craneo)
Looks great, i like how close it is to the official design.
When i thought of a "classic" Kahn Maykr, i thought of a more different take on it, like the one i mentioned here viewtopic.php?f=37&t=15631&p=1135089#p1135089
Mostly because of the art differences between classic and new Doom's and how a Heaven could have looked like in classic Doom.

edit: the idea being that a classic Doom Heaven could be similar to what we see in Eternal (so far) or Eviternity but also done in a way to draw parallels to classic Doom Hell.
And considering how Quake had Jesus and the time Doom came around, i can see some obvious biblical references in it too.
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

the aa-60 "titanslayer" revolving anti-tank rifle. now with 90% less backblast!
credits to captain j.
oh also a lil smg with a stock
credz, again, to cap j.
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SPASA0 (1) (1).png
SPASA0 (1) (1).png (10.15 KiB) Viewed 1918 times
aa-60.png
Last edited by LossForWords on Thu Feb 06, 2020 1:26 am, edited 1 time in total.
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Clownman
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Re: [SPRITES] Spriting Carnival!!

Post by Clownman »

Batandy's old Serious Sam sprites refurbished and revamped. Credits go to my friend (whom I don't know if they want to be mentioned or not by a name) who basically helped me add the finishing touches. (the logo and the gloves, specifically.)
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samiam.png
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Stopsignal
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Re: [SPRITES] Spriting Carnival!!

Post by Stopsignal »

Image

spriting more
Spoiler: closeup
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

Ratypus is my favorite pokémon.
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comet1337
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Re: [SPRITES] Spriting Carnival!!

Post by comet1337 »

i was about to say
rat thing looking a bit slow on the uptake
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YukesVonFaust
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Image Image

Image Image

been a long time, but here's a Barrett.

Credz: Amber, Kalash-1947 (XNALara conversion), Dr. Cosmobyte (GAA1992), Potetobloke (Muzzleflash work)
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Cherno
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Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

Tank Commander from Quake II.

Image

All my sprites can be found here:
Cherno's Sprites
Last edited by Cherno on Mon Feb 10, 2020 10:29 am, edited 1 time in total.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Stellar 3D rip there, my friend. It looks great!
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Indeed, very clean sprites there. Lots of previous attempts to rip the QuakeII models as sprites have ended up looking very much like grainy, quite poor quality rips. These look almost as if they were sprited from the outset; much cleaner and much less corrupted by resizing than normal.
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Cherno
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Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

Thanks, appreciated. Some frames or animations do have minor problems, mainly the left leg snapping back after firing the missile, and the legs moving back a bit during the pain state and some firing frames. I would assume that it won't be noticeable during actual gameplay. The sprites look very dark but this is due to the bright forum background; I posted it on the DoomWorld forums too, and it looks much better there.

I edited the model before rendering; The machinegun had only five sides so I smoothed that part to make it more round. The rest is mainly a good lighting and AA setup (Catmull-Rom) as well as post-processing in Photoshop to bring out the colors and contrast.
Last edited by Cherno on Sun Feb 09, 2020 4:16 pm, edited 3 times in total.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

Stopsignal wrote:Image
Very nice. I really like your very individual style. Your sprites, would work very well in their own custom game.
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

since i'm gonna be away from computing and computing apparatus in the following days, thought i'd post this to the thread.
have fun you swell fellas.
posted by prabhu ram on sketchfab.
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Last edited by LossForWords on Mon Feb 10, 2020 2:07 pm, edited 1 time in total.
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