[Duke Nukem 3D] No Slimes

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Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

[Duke Nukem 3D] No Slimes

Post by Kinsie »

I threw this together a while back, so I might as well chuck it here.

NOSLIME.CON (Right Click Save As)

This is a small EDuke32 script that attempts to remove all Protozoid Slimers (the green facehugger monsters) from the game. A bunch of people really don't like them no matter how ineffective they are, so here's a way to strike them from the record. This tries to cover all the use cases (dustbins, RESPAWN actors etc.), but in the worst case scenario they'll spawn just long enough to make their wake-up sound before getting deleted from the game world.

jBlade, the author of the AMC TC, more or less wrote all of this, I basically just did some copy/pasting to taste. Go thank him!

To autoload it with base Duke3D (at least until there's a solution for more additive mod loading), create a text file in the Duke3D game directory called EDUKE.CON and add the following to it:

Code: Select all

include GAME.CON
include NOSLIME.CON
You can also load it into other mods by adding "include NOSLIME.CON" alongside all the other CON includes.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: [Duke Nukem 3D] No Slimes

Post by Kinsie »

Image

This mod does not work with the impending 0.7 release of Raze, and will likely never work with Raze again. Sorry to disappoint.

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