Which TCs does GZDoom recognize natively?

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enderandrew
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Which TCs does GZDoom recognize natively?

Post by enderandrew »

I was surprised to see GZdoom show Castlevania: Simon's Destiny in my IWAD selector even though it wasn't in my IWAD folder.

Are there other TCs like this that GZDoom natively recognizes as an IWAD?
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Caligari87
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Re: Which TCs does GZDoom recognize natively?

Post by Caligari87 »

This is the list of natively-supported games: https://zdoom.org/wiki/IWAD

Games can also define themselves as IWADs, which lets GZDoom recognize them without built-in support: https://zdoom.org/wiki/Custom_IWAD

8-)
skdursh
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Re: Which TCs does GZDoom recognize natively?

Post by skdursh »

I don't think a question like this really belongs in this topic. This topic is for specific projects that are being developed or completed, not general questions about said projects.
Gez
 
 
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Re: Which TCs does GZDoom recognize natively?

Post by Gez »

Yeah, but it answers the question anyway. If you have a TC that has an ".iwad" or ".ipk3" extension (instead of the usual (".wad" or ".pk3") and it's in a path that GZDoom knows about, and it's set up correctly as explained on the wiki, then it'll be detected.

A good example would be Hedon. It's even a commercial game now!
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Redneckerz
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Re: Which TCs does GZDoom recognize natively?

Post by Redneckerz »

Honestly we should have a thread detailing all the standalone works that use the Doom engine. I know many threads exist for this, but not a definitive compendium. Quite a few use ZDoom as a base aswell.

Perhaps ill make such a thread in due time. Could also be worthwhile for the wiki as examples of standalone GZDoom games.
enderandrew
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Re: Which TCs does GZDoom recognize natively?

Post by enderandrew »

Caligari87 wrote:This is the list of natively-supported games: https://zdoom.org/wiki/IWAD

Games can also define themselves as IWADs, which lets GZDoom recognize them without built-in support: https://zdoom.org/wiki/Custom_IWAD

8-)
I'm aware of that wiki page, but I was surprised that GZDoom detected Castlevania automatically even though it isn't listed in the wiki. I'm curious if there are others like it.
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Redneckerz
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Re: Which TCs does GZDoom recognize natively?

Post by Redneckerz »

enderandrew wrote:
Caligari87 wrote:This is the list of natively-supported games: https://zdoom.org/wiki/IWAD

Games can also define themselves as IWADs, which lets GZDoom recognize them without built-in support: https://zdoom.org/wiki/Custom_IWAD

8-)
I'm aware of that wiki page, but I was surprised that GZDoom detected Castlevania automatically even though it isn't listed in the wiki. I'm curious if there are others like it.
There are a lot of Doom engine powered titles that are standalone, but some of those aren't based around GZDoom, but rather other engines. If you would want such a standalone list, ill throw it up.
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Re: Which TCs does GZDoom recognize natively?

Post by Gez »

Blade of Agony is stand-alone, using the IWADINFO feature.

There's The Forestale, which is another indie game built with GZDoom. And there's Memoirs of Magic. I don't know if either use the custom IWAD feature since their development predates the feature, though.
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Re: Which TCs does GZDoom recognize natively?

Post by SanyaWaffles »

Daytime Drama 1 has always been standalone. It uses a built in IWADINFO and uses a PK3 container with the ipk3 extension. This is a common way of getting standalone content to work, it was introduced a few years back.

Seems like more and more projects are using it.
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