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mjr4077au wrote:Demolish or Demolition for sure, I can feel it in my bones lol.
Player701 wrote:mjr4077au wrote:Demolish or Demolition for sureGraf Zahl wrote:Remember, it has a 'z'...
I'm not an English expert but perhapsWiktionary wrote:raze: To demolish; to level to the ground.
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Graf Zahl wrote:Trivia: The original name was coined here - long before it became a thing:
viewtopic.php?p=1118538#p1118538
Gez wrote:mjr4077au wrote:Demolish or Demolition for sure, I can feel it in my bones lol.
The project was originally named "Demolition", so you weren't wrong! But then "Raze" was found catchier, what with being a single-syllable word.
Graf Zahl wrote:Trivia: The original name was coined here - long before it became a thing:
viewtopic.php?p=1118538#p1118538
20>C:\Users\mrichters\Downloads\Raze-master\source\common\sound\backend\i_sound.cpp(264,33): error C2061: syntax error: identifier 'OpenALSoundRenderer'
_mental_ wrote:You don't need to install OpenAL to build with its support enabled. So uncheck NO_OPENAL and try again. If it will fail again, post the output.
mjr4077au wrote:Now I just need to compile libvpx. A small build doco (or even a binary) wouldn't go astray.
_mental_ wrote:mjr4077au wrote:Now I just need to compile libvpx. A small build doco (or even a binary) wouldn't go astray.
You don't need to compile libvpx. First of all, you can build without it. Also, headers and libraries for Windows are already in the repository. So, they will be used if you don't provide own paths to them.
_mental_ wrote:Please post exact error message(s).
Tormentor667 wrote:So what benefits does it have compared to other ports?
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