Raze officially revealed!

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Re: Raze officially revealed!

Postby Captain J » Tue Feb 04, 2020 3:06 am

You are the Real Player of the game, Player701.

The future is absolutely bright with ZDoom community!
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Re: A new build engine is being developed!

Postby Gez » Tue Feb 04, 2020 3:42 am

mjr4077au wrote:Demolish or Demolition for sure, I can feel it in my bones lol.

The project was originally named "Demolition", so you weren't wrong! But then "Raze" was found catchier, what with being a single-syllable word.
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Re: A new build engine is being developed!

Postby Redneckerz » Tue Feb 04, 2020 3:46 am

Player701 wrote:
mjr4077au wrote:Demolish or Demolition for sure

Graf Zahl wrote:Remember, it has a 'z'... ;)


I'm not an English expert but perhaps
Wiktionary wrote:raze: To demolish; to level to the ground.

:?: :P

Oh FFS :mrgreen: :mrgreen: :mrgreen: Amazing find, Player701! The irony of a non-native Doomer finding the keys to the Raze kingdom is not lost on me.

Congrats to Graf, Rachael, EDuke teams in making this work possible.

EDIT: Demolition, eh? Well, there is certainly a reference there :P
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Re: Raze officially revealed!

Postby Graf Zahl » Tue Feb 04, 2020 3:50 am

Trivia: The original name was coined here - long before it became a thing:

viewtopic.php?p=1118538#p1118538
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Re: Raze officially revealed!

Postby Redneckerz » Tue Feb 04, 2020 4:15 am

Graf Zahl wrote:Trivia: The original name was coined here - long before it became a thing:

viewtopic.php?p=1118538#p1118538

I am writing a wiki article as we speak, using feature mentions from this thread, the Github and the TODO text.

Ideally, this should be its own category - Similar to how GZDoom is. But i rather leave you up to that first before making too extravagant changes.
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Re: Raze officially revealed!

Postby mjr4077au » Tue Feb 04, 2020 4:28 am

Gez wrote:
mjr4077au wrote:Demolish or Demolition for sure, I can feel it in my bones lol.

The project was originally named "Demolition", so you weren't wrong! But then "Raze" was found catchier, what with being a single-syllable word.
Graf Zahl wrote:Trivia: The original name was coined here - long before it became a thing:

viewtopic.php?p=1118538#p1118538

Glad I was on the right path, even if it was perhaps in my subconscience.

Downloaded CMake and putting VC 2019 Community Edition on and trying to build, just waiting for the download on work's 4G SIM card :wink:
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Re: Raze officially revealed!

Postby mjr4077au » Tue Feb 04, 2020 5:48 am

The build process is failing on an OpenAL error, despite NO_OPENAL ticked in CMake (was ticked by default).

Code: Select allExpand view
20>C:\Users\mrichters\Downloads\Raze-master\source\common\sound\backend\i_sound.cpp(264,33): error C2061: syntax error: identifier 'OpenALSoundRenderer'


Installing OpenAL does not resolve the issue for me either.
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Re: Raze officially revealed!

Postby _mental_ » Tue Feb 04, 2020 5:57 am

You don't need to install OpenAL to build with its support enabled. So uncheck NO_OPENAL and try again. If it will fail again, post the output.
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Re: Raze officially revealed!

Postby mjr4077au » Tue Feb 04, 2020 6:02 am

_mental_ wrote:You don't need to install OpenAL to build with its support enabled. So uncheck NO_OPENAL and try again. If it will fail again, post the output.

For whatever reason, installing OpenAL and unticking the default ticked 'NO_OPENAL' resolved the issue. Now I just need to compile libvpx. A small build doco (or even a binary :wink:) wouldn't go astray.
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Re: Raze officially revealed!

Postby _mental_ » Tue Feb 04, 2020 6:08 am

mjr4077au wrote:Now I just need to compile libvpx. A small build doco (or even a binary :wink:) wouldn't go astray.

You don't need to compile libvpx. First of all, you can build without it. Also, headers and libraries for Windows are already in the repository. So, they will be used if you don't provide own paths to them.
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Re: Raze officially revealed!

Postby mjr4077au » Tue Feb 04, 2020 6:18 am

_mental_ wrote:
mjr4077au wrote:Now I just need to compile libvpx. A small build doco (or even a binary :wink:) wouldn't go astray.

You don't need to compile libvpx. First of all, you can build without it. Also, headers and libraries for Windows are already in the repository. So, they will be used if you don't provide own paths to them.

I had build errors about missing libs for libvpx? :shrug:
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Re: Raze officially revealed!

Postby _mental_ » Tue Feb 04, 2020 6:19 am

Please post exact error message(s).
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Re: Raze officially revealed!

Postby Tormentor667 » Tue Feb 04, 2020 6:32 am

So what benefits does it have compared to other ports?
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Re: Raze officially revealed!

Postby mjr4077au » Tue Feb 04, 2020 6:34 am

_mental_ wrote:Please post exact error message(s).

Cmake says it could not find LIBVPX, and the libraries folder in the source has no libvpx library, unlike bzip2, jpeg etc. Do I need to provide it, or just not?
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Re: Raze officially revealed!

Postby Enjay » Tue Feb 04, 2020 6:35 am

Tormentor667 wrote:So what benefits does it have compared to other ports?

Improved speed and stable support for more games (all from one exe too) spring immediately to mind.
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