Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)

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Dr_Cosmobyte
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by Dr_Cosmobyte »

Hey, sure! Just PM me the enemies you want and i'll give a credits list! :)
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DoomN00b
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by DoomN00b »

GAA1992 wrote:Hey, sure! Just PM me the enemies you want and i'll give a credits list! :)
Awesome! = ) Sent you a PM, man.
Gideon020
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by Gideon020 »

The 'smoke effects already exists' error showed up when attempting to use Arachnocide Weapons Only with the enemy pack, both when I had the enemy pack before and after the weapons pack.
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Dr_Cosmobyte
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by Dr_Cosmobyte »

Thanks for the heads up, Gideon. I think Kriegsland has enough things that desevre a fix now. I might give it a workout this week.
Taylor13212019
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by Taylor13212019 »

This is such a fantastic mod. Does anybody have all of the previous versions? I'd love to see how much this mod has progressed over the last few years.

Thanks!
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42_the_Gamer
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by 42_the_Gamer »

Do you know where I can find the resource threads for the enemies?
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Dr_Cosmobyte
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by Dr_Cosmobyte »

I have some of mine in my own old thread here, but most of them were edited from resources created by a lot of people like: Wolf-Skevos Jones, DoomJedi, MajikMonkee, Captain J, wildweasel, YukesVonFaust, kodi, BigDaveHadSomeToo and others.

Some of those guys you can find here: http://www.wolfenstein3d.co.uk/sprites.htm
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42_the_Gamer
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by 42_the_Gamer »

Danke schön, my friend!
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Facínora
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by Facínora »

I thought that making a video showing the new monsters from Kriegsland Enemies Pack was going to be faster and simpler than it was, but I did it. In the video, I also showed the Hexen compatibility and the new difficulty levels. I guess this will be in the next Kriegsland update as well. p.s.: its updated on Mod DB as well.
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Dr_Cosmobyte
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by Dr_Cosmobyte »

Thanks Facínora!

Yes, indeed i will update Kriegsland 1 as soon as possible, and the nazis will be built in, so expect news!
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armymen12002003
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by armymen12002003 »

Will you be adding Mutants in the next update?
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Dr_Cosmobyte
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by Dr_Cosmobyte »

You mean, mutants as in, Classic Wolfenstein mutants? If so, nah, it's out of the focus here. But i will emphasize some other enemies as soon as i can.
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openroadracer
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by openroadracer »

Just a quick question: Would it be possible to change the enemies only version of the mod so that the small health and armor pickups that enemies drop are just the regular vanilla health and armor bonuses? I know it sounds minor, but there are some mods like Trailblazer or Xim's Star Wars mod that have certain effects tied to the health and armor bonuses.
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Dr_Cosmobyte
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by Dr_Cosmobyte »

Sure thing!
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Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Post by Captain J »

Cross akimbo thing sure never gets old. This TC has everything what we want: Guns and Weapons to kill them Nazis! But i've got some little bit of feedback:

- If you select to a Hand Grenade while you have no grenades left and do the slide, the legs won't show up. I don't think it also damages the enemy as well.

- If you're also out of Grenades and press the Quick Grenade key, the weapon sprite does not move. And that's normal. But if you wield akimbo weapons and then press the quick grenade key...

MP-86 akimbo and StG-60 akimbo are the weapon with the proper idle animation after you press quick grenade key while having no grenades.
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