how to use standard sounds?

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martinezz123
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Joined: Wed Jan 22, 2020 5:04 am

how to use standard sounds?

Post by martinezz123 »

Well. Sorry for this but I have another question.
I'm trying to add sounds. There are those "ambient sound" things, with numbers form 1 to 64.
No matter which number I choose there is no sound in the game.
But doom had it's own sounds, like computer beeping etc.
How to use them?
Gez
 
 
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Re: how to use standard sounds?

Post by Gez »

The beep sound in Doom is for multiplayer chat if I'm not mistaken (DSRADIO).

If you want to use it as an [wiki]ambient sound[/wiki], you will need to make a definition for it in [wiki]SNDINFO[/wiki]. Something like:

Code: Select all

AmbientSound1 DSRADIO
$ambient 1 AmbientSound1
And then you can use a map thing to make ambient computer beeps (and let players think they're being messaged, if they're used to multiplayer).
martinezz123
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Re: how to use standard sounds?

Post by martinezz123 »

Ok.
But - apart from me not remembering what sounds there been - how to use standard sounds from the game?
No sound thing seems to work.
Gez
 
 
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Re: how to use standard sounds?

Post by Gez »

Doom doesn't have ambient sounds. If you want to use them as ambient sounds, you have to use SNDINFO to set them up. As I said. Sound things will not work as long as ambient sounds are not set up.
martinezz123
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Re: how to use standard sounds?

Post by martinezz123 »

Thank you.
My bad. I thougt there were some.

I will go into tutorials aboud adding personal sounds.

Do you know any good ambient sounds library to use them in the game?
Gez
 
 
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Re: how to use standard sounds?

Post by Gez »

Well, perhaps this?

Heretic, Hexen, and Strife do feature ambient sounds, which have been used and reused in Doom mods so many times they can seem like they're part of Doom's soundscape. Also true for Quake and Quake II, Hexen II, Heretic II, Half-Life, Deus Ex, Unreal, etc.
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Enjay
 
 
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Re: how to use standard sounds?

Post by Enjay »

There are also several free, public sound effects repositories that can be found by googling a description of the kind of sound that you are looking for.
martinezz123
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Re: how to use standard sounds?

Post by martinezz123 »

Thanks. It is easier said than find a good one.
Any links?
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Redneckerz
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Re: how to use standard sounds?

Post by Redneckerz »

martinezz123 wrote:Thanks. It is easier said than find a good one.
Any links?
See Gez's post.
martinezz123
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Re: how to use standard sounds?

Post by martinezz123 »

I've found just a few sounds there.
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Redneckerz
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Re: how to use standard sounds?

Post by Redneckerz »

martinezz123 wrote:I've found just a few sounds there.
The packages contain several sounds in seperate downloads.
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Kappes Buur
 
 
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Re: how to use standard sounds?

Post by Kappes Buur »

From your screenshot I see that you have HEXEN.WAD, which has quite a few ambient sounds. You can check with Slade3 how they were applied.

How to apply ambient sounds in your pwad, well, in my example pwad poly_slide_example.wad I showed you how sounds work. I included two ambient sounds, Water and the prefefined sound cyber/hoof, and a sound for the moving sliding door doormove. You have to open the pwad with Slade3 and take a close look.

[imgur]https://i.imgur.com/bTMJwa6[/imgur]

See SNDINFO and SNDSEQ
martinezz123
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Re: how to use standard sounds?

Post by martinezz123 »

Yes. Thank you.
I used your example to use some ambient sounds in my wad.
It works.
Thank you.
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