Doom Tournament [1.2]
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Re: Doom Tournament [1.1.2]
UT was a bit more... "well-planned", you could say, so yeah, not anything big left out.
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Re: Doom Tournament [1.1.2]
Oh shit, I didn't notice that there were a lot of settings, the gibbing is really there, it was just toggled off by default! It's great, though I don't think the gibs spread any blood decals around.
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Re: Doom Tournament [1.1.2]
That's a work in progress.
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Re: Doom Tournament [1.1.2]
Disabling visual recoil still leaves some screen shake.
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Re: Doom Tournament [1.1.2]
I didn't see anyone point out but as cool as the icedeath implementation is, it often crashes the game when an iced player is shattered at current. This happens in Stinger_M too of course since it's dependant on Flak_M and has the new icedeath implementation present as well.
Sometimes it tosses out a strange HUD error message, but usually it's this one:
https://i.imgur.com/RlUS1Q0.png
At current almost any mobs with ice damage present in the map is a guaranteed crash during co-op which can be frustrating with mob mixer mods (that add ice themed creatures specifically)
Sometimes it tosses out a strange HUD error message, but usually it's this one:
https://i.imgur.com/RlUS1Q0.png
At current almost any mobs with ice damage present in the map is a guaranteed crash during co-op which can be frustrating with mob mixer mods (that add ice themed creatures specifically)
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Re: Doom Tournament [1.1.2]
Fixed, it seems that some extra "safety time" of the playerpawn still existing but invisible needs to happen the instant they're gibbed.
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Re: Doom Tournament [1.1.2]
can i play this on LZDoom
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Re: Doom Tournament [1.1.2]
The opening post says that it requires GZDoom. There's no mention of LZDoom.Itschristian wrote:can i play this on LZDoom
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Re: Doom Tournament [1.1.2]
Gotta say, I love this mod. Good on ya for making this, Marisa-san.
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Re: Doom Tournament [1.1.2]
Hotfix done to fix crash when enemies die without an inflictor / damage source.
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Re: Doom Tournament [1.1.2]
It's good stuff. Gotta love a good light show.
Spoiler:
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Re: Doom Tournament [1.1.2]
Good job, Marisa! Hope you're doing well!
I actually thought this would be impossible (since the models used in unreal have no support in gzdoom), well you did it!
Also, I hope that there will be support for other mods like this soon!
I actually thought this would be impossible (since the models used in unreal have no support in gzdoom), well you did it!
Also, I hope that there will be support for other mods like this soon!
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Re: Doom Tournament [1.1.2]
Any mapsets you'd reccomend with this?
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Re: Doom Tournament [1.1.2]
Mod is perfect for Zandronum. Multiplayer deathmatches reminiscent of Unreal Tournament and...oh wait. This wasn't made for Zandronum. A missed opportunity. I hope someone makes a Zandronum version with support for Skulltag's stuff.
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Re: Doom Tournament [1.1.2]
Zandronum is missing too many critical features for this to work well.Assassin of Purity wrote:Mod is perfect for Zandronum. Multiplayer deathmatches reminiscent of Unreal Tournament and...oh wait. This wasn't made for Zandronum. A missed opportunity. I hope someone makes a Zandronum version with support for Skulltag's stuff.
Be the change you want to see. You want this for Zandronum? Try your hand at it yourself. You'll have a lot of code and models to convert. Good luck.
Nice try with that "oh wait" bit, though.