Yeah those walls seem to be set up to only be triggered by hitscans, not projectiles. I remember trying to figure out ways to work around that, but they were all real hacky messes that didn't work in the real world. If I can find a better way, I'll implement it, but for now you'll just have to use the endless deluge of shotguns within SIGIL's walls.Grizzly wrote:Not sure if this has been mentioned before, but the pistol doesn't trigger the switches in Sigil.
EDIT: I think I found a work-around in the development build. I haven't tested it too intensely, but it seems to work in SIGIL E5M1. I'll test it more thoroughly tomorrow.