Because this melee combat looks grandly, certainly better than whatever the heck I'm making.

I should take lessons from this mod and HexArcana for sure.
Come on now, Page, what you did was wonderful too.4page wrote:Well, you're certainly better than me. Though I guess I did something pretty ok, since it looks like you're using the Electrosplosion sprites that I made. I'm loving the way this looks and super stoked to see more!
For the mace its actually a placeholder.4page wrote:Well, you're certainly better than me. Though I guess I did something pretty ok, since it looks like you're using the Electrosplosion sprites that I made. I'm loving the way this looks and super stoked to see more!
Thanks, I'm flattered. Its funny you say that about melee though; I was considering giving the Crusader a second melee weapon, possibly even changing the Lightbringer into a spear.Jarewill wrote:Well then, I guess I'm jealous too.
Because this melee combat looks grandly, certainly better than whatever the heck I'm making.![]()
I should take lessons from this mod and HexArcana for sure.
Aye, without his work, none of this would have started, as I mentioned in the OP.Terensworth wrote:Come on now, Page, what you did was wonderful too.
That said I'm also super stoked, good luck with the beta, Harper!
Well, it would ~still~ be the Lightbringer... just also a spear.Whoah wrote:Giving the Crusader a spear would be pretty damn cool. Though I might just be saying this because the Lightbringer never interested me much, personally. Either way, good stuff so far!! The Crusader's ultimate looks extremely badass!
Sorry I didn't make that clear. Nothing wrong with your code; I was implying I cock something up and then cry. XD4page wrote:What code specifically are you having issues with? I admit I really ought to go and rewrite all of the older bits for readability. Also I've learned more ways to make things work so I should be able to condense some of them down a bit.
Good to hear it!Jarewill wrote:Woah, this is.... Wow.
I rarely played the mage in Hexen and related mods, but I guess I have to change that now.![]()
Looking really great, can't wait to try it out.
Sure. It's simpler than it looks: the Plasma Ball wildly shoots monster railguns as it spins randomly on its axis whilst preserving its initial velocity. There's a random chance of it acquiring a target and hitting it with a volley as it passes, which is the ideal way to use it, and what I fail at repeatedly in the video.Jarewill wrote:Mind if I ask how you made the lightning coming out of the giant ball projectile?
That's something that I never was able to implement properly.
Yep, Heretic is going to be in. It's actually easier than Doom to implement (and the statusbar actually works innately with hardly any tweaks!), so I wanted to get Doom ready first. Heretic is just needs a few more spawners set-up correctly and few tests and that should be good to go. I expect it to need difficulty tuning more than anything; because Heretic's level of damage is at a lower scale than Hexen's. I might need to put in slight changes to the enemies to give them more HP.HLRaven wrote:Nice Doom Compatiblity, now you got me sold even more! What about Heretic?