Download (OpenGL 3.3 and higher)
Highlights
This is a mainly a bugfix release. There's two notable new features, though:
- added ML_NOSKYWALLS and ML_DRAWFULLHEIGHT
- add support for new Bethesda.Net Unity Edition wads
Details
- added ML_NOSKYWALLS and ML_DRAWFULLHEIGHT
- fixed Linux and macOS implementations of I_FindAttr()
- implement player setup background by Enjay
- fixed uninitialized variable in OPL song. Mono streams could be erroneously treated as stereo, doubling their playback speed
- compatibility workaround for using Scroll_Texture_Model with a line id of 0.
- store CVARs non-destructively in savegames.
- added missing render style constants to ZScript.
- fixed A_PlaySound() called from Dehacked
- fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows.
- restored old values for CHAN_... constants
- add support for new Bethesda.Net Unity Edition wads
- added workaround for GLSL noise functions on macOS
- added ability to use static SDL2 library
- fixed invalid context warnings with Cocoa backend
- removed obsolete softpoly render modes from menu
- fixed resolving of music aliases with full filenames
- fixed erroneous override of default language strings