[WIP] Wolfenstein 3D HQ Sprites
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Re: [WIP] Wolfenstein 3D HQ Sprites
Nice work. Is the head/face the only difference?
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [WIP] Wolfenstein 3D HQ Sprites
Eyup, his head looks different and ID-ish now! Good work.
Re: [WIP] Wolfenstein 3D HQ Sprites
Thanks to both!!
Well, Hitler and MechaHitler doesn't have any changes, but the fake Hitler is more detailed in all his frames
Right now i'm working in the SNES Hitler (Staatmeister) death frames
CeeJay wrote:Is the head/face the only difference?
Well, Hitler and MechaHitler doesn't have any changes, but the fake Hitler is more detailed in all his frames
Right now i'm working in the SNES Hitler (Staatmeister) death frames
Re: [WIP] Wolfenstein 3D HQ Sprites
Somebody already did a SNES-style death for Hitler. One enemy that does still need work is Dr. Schabbs, his blood splatter shifts around between frames. Also, the dogs rotational frames are still a little iffy in places.
Re: [WIP] Wolfenstein 3D HQ Sprites
Do you mean this one?CeeJay wrote:Somebody already did a SNES-style death for Hitler.
i prefer my new version
although I couldn't give an adequate brown color.
Right now i'm giving some touches to some sprites, among them are Dr. Schabbs and the dogCeeJay wrote:One enemy that does still need work is Dr. Schabbs, his blood splatter shifts around between frames. Also, the dogs rotational frames are still a little iffy in places.
Also, i added the last death frame of Hitler. 8 death frames in total.
Re: [WIP] Wolfenstein 3D HQ Sprites
One thing I noticed upon closer inspection is that they don't translate too well to the Wolf3d palette, either PC or Mac. The Hitler sheet uses 513 colours, far beyond the 256 colour limit of a palette. For a DOOM mod this probably wouldn't be too much of an issue, but ECWolf is still limited to a 256 colour palette (the original PC Wolf3D one I believe).
Re: [WIP] Wolfenstein 3D HQ Sprites
In fact, these are intended for a Doom mod that am working on.CeeJay wrote:One thing I noticed upon closer inspection is that they don't translate too well to the Wolf3d palette, either PC or Mac. The Hitler sheet uses 513 colours, far beyond the 256 colour limit of a palette. For a DOOM mod this probably wouldn't be too much of an issue, but ECWolf is still limited to a 256 colour palette (the original PC Wolf3D one I believe).
Re: [WIP] Wolfenstein 3D HQ Sprites
I actually started to fix up the dog a tiny bit, but I haven't had the motivation. Also, good references of running dogs at the right angle and pose, would help, and I've looked but haven't found anything I was particularly happy with.
Re: [WIP] Wolfenstein 3D HQ Sprites
Perhaps the dog Nash made could be a good reference point: viewtopic.php?f=37&t=66793 I don't know.
Re: [WIP] Wolfenstein 3D HQ Sprites
Yeah here's the schabbs with fixed blood splatters while walking, attacking, etc.
- Attachments
-
- schabbs.gif (33.55 KiB) Viewed 1478 times
Re: [WIP] Wolfenstein 3D HQ Sprites
Here's what I had started on the dog touchup. I was redoing the head and shading on most of it, as well as detailing the feet and cleaning up some blobby parts. I hadn't done much with the back frames just yet.
Re: [WIP] Wolfenstein 3D HQ Sprites
and deathcam
- Attachments
-
- deaha0.png (17.47 KiB) Viewed 1457 times
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [WIP] Wolfenstein 3D HQ Sprites
Wonderful work!! Now that's a good doggy.
Re: [WIP] Wolfenstein 3D HQ Sprites
Naw, that looks like a bad dog