
Features
* Works with any IWAD and mod!
* Randomizes the monsters to make dwarf, giant, slim and fat varieties. There are no presets, so each individual is unique. The changes go beyond their appearance and affect their hitpoints, damage, voice pitch, overall speed, pain-lock chance, knockback amount, melee range and missiles.
* Generates practically infinite color & size variations of monsters and decorative objects
* Resizes and randomizes amounts in ammo boxes, health kits and armour/shield pickups
* Monsters don't shoot their missiles dead straight any more
* Random horizontal flipping of monster bodies
* A mod options menu offering plenty of customization.
Screenshots
Video showcasing old version 1.0
Credits
m8f for
- death-flip mod [corpseflip.zs] (viewtopic.php?f=105&t=66117)
- missile-randomizer (viewtopic.php?f=4&t=66401#p1125061)
- animation speed scaling idea.
TXTX for contributing the animation speed scaling code and ideas.
Player701 for ZScript help.
Marisa Kirisame for trns_m.wad which genct.zs is based on. (https://github.com/coelckers/gzdoom/pull/674)
(G)ZDoom team for the amazing engine making modding to such an extent possible. id Software for Doom and releasing the source code.
Also, thanks to BradmanX, Starman the Blaziken, MsrSgtShooterPerson, Sinael, Dinosaur_Nerd, namsan, amdcrash, Meyers07 for feature suggestions & bug reports.
Permission to Reuse
This mod is licensed under GPL v3. You are free to copy, modify, redistribute and use in your own projects.
DOWNLOAD : https://www.mediafire.com/file/mnprry4n ... y.pk3/file