my first bug report, hope i'm doing this right.
Poison clouds seem to effect the player no matter how high they pass over them.
I'm using GZDoom 4.2.4 (from my ini...# This file was generated by GZDoom g4.2.4 on 2019-12-27 14:10:36#)
Here's a test wad for Doom2. I've included the cloud sprites and modifed the poison cloud to spawn a replacement on death.
Poisoncloud has infinite effect height
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Poisoncloud has infinite effect height
- Attachments
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- PoisonCloudBug.wad
- (16.77 KiB) Downloaded 72 times
Re: Poisoncloud has infinite effect height
That's because of OLDRADIUSDMG flag. I don't remember why it was added, there was some issue with "modern" damage radius code I guess.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49073
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Poisoncloud has infinite effect height
The math in there doesn't work for the cloud. I've been thinking a few times that P_RadiusDamage really needs a third mode like OLDRADIUSDMG but with z-awareness and use that for the less strict compat flag.
Re: Poisoncloud has infinite effect height
Ah yes, I did read something about OLDRADIUSDMG but clearly I was half asleep at the time. I've just created an actor inheriting from PoisonCloud but with -OLDRADIUSDMG and that seems to have done the trick. Thanks for the help guys.