scalliano's SUPER Shuffle! - MASSIVE UPDATE!

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Turin Turambar
Posts: 61
Joined: Sat May 18, 2019 5:49 pm
Graphics Processor: nVidia with Vulkan support

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by Turin Turambar »

Dan_The_Noob wrote:Hey Scalliano,
probably a silly question, but do you have a version of this that is JUST the monsters?
no fancy bits, no weapons etc.?

have a similar mod that is proving a pain to filter out the weapons and tweak enemy damage in...
Well, you can use the pure weapons, right? Although you still would have the new items there.
Afriendlyfell0w
Posts: 2
Joined: Mon Mar 11, 2019 1:54 pm

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by Afriendlyfell0w »

Im getting an odd error for about like 2 days
Script error, "yymwr2base.pk3:emsrifle.wad:DECORATE" line 33:
Unexpected '1' in definition of 'EMSRifle'
what does it mean ?
OlegGontar
Posts: 25
Joined: Sun Oct 14, 2018 1:37 am

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by OlegGontar »

Hm, is the mod dead?
anthrax
Posts: 9
Joined: Thu Dec 26, 2019 7:11 am
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by anthrax »

I really enjoy that mod! In fact, I can't play doom without it! Is any chance to update that with new monsters, weapons and items? I am looking forward to it :P
anthrax
Posts: 9
Joined: Thu Dec 26, 2019 7:11 am
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by anthrax »

Excellent mod! However, I have to refer you a bug: When the upgraded Unmaker weapon is full in ammo, the weapon "holsters" continuously.

What can I do to rectify this?
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IDKrisis
Posts: 57
Joined: Mon Jan 08, 2018 11:29 am

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by IDKrisis »

I've also noticed a couple of bugs in this mod. The alpha rifle guy's attacks have no effect. Also, the power stim (a green syringe) doesn't actually do anything other than tint the screen for 30 seconds.
anthrax
Posts: 9
Joined: Thu Dec 26, 2019 7:11 am
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by anthrax »

I have noticed a bug, regarding the item soulrender weapon actor( it does not appear in my inventory even if I pick it up)
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UTNerd24
Posts: 103
Joined: Sun Jun 14, 2015 3:48 am

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by UTNerd24 »

Surprisingly, this mod STILL works! Seeing how it's no longer really in development now, I was wondering how safe it would be to modify some of the spawning odds myself? Not really looking to add anything; there's so much stuff already!
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PuduBoy
Posts: 5
Joined: Tue Dec 25, 2018 7:37 pm

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by PuduBoy »

I wonder if your able to add in addition monsters from Realm667 when the repository submissions were put on hiatus.

A link to the Realm667 article: https://www.realm667.com/index.php/en/h ... -on-hiatus

If it is possible, then there would be more monster, item, and weapon variety.
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Captain J
 
 
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Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by Captain J »

Yeah, it's quite amazing how it's still works with multiple mods combined. But Zen Dynamics weapons are bit wonky, though. I don't think Fusion Cannon's projectile is small and red colored. And Ego Smasher's shell belt flickers when the ammo is below 4.
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Ferretmanjcdenton
Posts: 355
Joined: Mon Mar 09, 2020 5:38 am
Graphics Processor: Not Listed
Location: Germany

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Post by Ferretmanjcdenton »

Hi there..
I used the steroids and this happened

https://www.dropbox.com/s/n7x1v0cm7lc8i ... h.jpg?dl=0


I use Delta touch with gzdoom 4.3.3 ..
Here my load order

https://www.dropbox.com/s/8baxv5koe02pq ... h.jpg?dl=0

Any idea why that happened?
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