This is a weapon replacement mod for Doom 2 that changes all weapon pick ups and some other pick ups to crates containing random weapons or grenades which mimic the gameplay style of the Metal Slug series.
Hell Slug makes the player able to dish out a lot of damage quickly which can be rather unbalanced. I'll be re-balancing enemy attacks and attack patterns as development continues as well as the player health and maybe health system too.
A small map pack will be available at a later date as well.
What's in the mod right now?
Weapons:
Starting pistol
Heavy Machine Gun
Shotgun
Laser
Rocket Launcher
BFG
On the way:
Spoiler:Every weapon lets you throw grenades with a user binding, as well as toggle picking up new guns with another user binding. Your alt attack for all guns is a knife strike.
Monsters

all monsters have been replaced with effectively exact copies that just have different amounts of health, however the zombies have been replaced with marines, some monsters also have new attacks.
I'll be adding more/refining what's currently there in time.
What's Next?
I've got a number of new guns planned for the mod, which I'll be focusing on first.
The marines that replace the zombiemen seemed like a good idea at the time, as I was planning to swap out all monsters with ones that would suit/mimic the Metal Slug style. But making all the new sprites I'd need, and that fact I'm not good at creating sprites in the style of doom, means this would take way to much work, and since this is called "Hell Slug" and not "Metal Slug In Doom", I'll be switching the marines back out with zombie counter parts in the next update.
Currently being worked on:
-RailGun
-HUD sprite for Pistol
-zombie replacement for marines
Media
https://gfycat.com/allwetgallowaycow
Screenshots
Spoiler:Downloads
There are 2 versions of the mod, A and B.
A is the whole mod, weapons monsters and all.
B only contains the guns, so feel free to use monster packs with this version.
VERSION A
https://drive.google.com/file/d/1JrcLGy ... c0Ckj/view
Note B isn't available right now due to how the weapon drops are currently implemented, being that they just replace all current gun pickups, which would mean if a monster drops a shotgun they'll be dropping a random weapon instead.
This would make the mod more unbalance than it already is so once I figure out how to go about fixing this issue I'll release Version B.
Feedback is appreciated.
Credits
Spoiler: