Code: Select all
class MyMenu : GenericMenu
{
override bool OnUIEvent(UIEvent ev)
{
if (ev.type == UIEvent.Type_KeyDown)
{
Console.Printf("%s key pressed", ev.keyString);
}
else if (ev.type == UIEvent.Type_KeyUp)
{
Console.Printf("%s key released", ev.keyString);
}
else if (ev.type == UIEvent.Type_Char)
{
Console.Printf("%s entered", ev.keyString);
}
return Super.OnUIEvent(ev);
}
}