Smooth Weapons Enhanced [v3.2.1]

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Version 1.32 retro upload

Postby NightFright » Sun Nov 17, 2019 3:08 am

I didn't bother trying to search through my archives since I am almost sure I don't have these files any more. But you remind me to store old versions for purposes like this. Time to start with it!

That being said, I used the powerful Wayback Machine and got the old files from Nov 2016 like that. They are attached below. Please note that the mod still used separate files back then, pk_anim1 for normal gloves and pk_anim2 for black gloves. Those were the days!
Attachments
pk_anim1_v132.zip
PK Enhanced v1.32
(225.25 KiB) Downloaded 39 times
pk_anim2_v132.zip
PK Enhanced v1.32 (Black Gloves)
(221.21 KiB) Downloaded 39 times
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby bLUEbYTE » Sun Nov 17, 2019 3:23 am

Amazing, thanks NightFright!
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby Scuba Steve » Sun Nov 17, 2019 7:26 am

The alignment of the plasma rifle firing is off.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby Nash » Sun Nov 17, 2019 8:21 am

Scuba Steve wrote:The alignment of the plasma rifle firing is off.


Alignment, as in the sprite offsets? I'll take a look and try to fix it, thanks for the feedback.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby m8f » Fri Dec 06, 2019 9:03 am

If someone makes a PR with optional Accurate Weapon Firing, will it be accepted?
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby Nash » Fri Dec 06, 2019 9:15 am

That seems like it involves rather extensive code-work... feel free to do the PR if you want, but I'll probably have to assess it more carefully than the last one you sent (which was a very simple change :)).
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby m8f » Fri Dec 06, 2019 2:04 pm

https://github.com/NightFright2k19/perk_enhanced/pull/2

I should review it tomorrow myself, too, when I have a clearer state of mind.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby Nash » Fri Dec 06, 2019 8:11 pm

A couple of comments so far from a quick cursory glance:

1) Mixins aren't in the official version yet, so if this gets merged, a new release shouldn't be put out just yet.
2) You named some variables _ ... there is an internal GZDoom struct with the same name, although you don't get any errors now, I think you should use a better name?
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby m8f » Fri Dec 06, 2019 11:33 pm

1. Yes, I understand. Common base is inaccessible for these weapons, so mixins are the only way to prevent code duplication. And I also wanted to finally try them out :)
2. Renamed _ variable.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby bLUEbYTE » Tue Dec 24, 2019 8:24 pm

Hi Nash & m8f,
Would you consider integrating the quicker weapon switch & removal of firing delays into this, from viewtopic.php?f=43&t=38235&start=30#p1125484 ?

This in combination with more responsive weapons would make one fine mod IMO.


EDIT: My bad, the latest version has the responsiveness improvements already in judging by the changelog and the duscussions here.
Last edited by bLUEbYTE on Fri Dec 27, 2019 5:17 am, edited 1 time in total.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby Agitatio » Wed Dec 25, 2019 12:29 pm

That is already an option though.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby NightFright » Wed Dec 25, 2019 1:09 pm

Then enjoy!
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby TheOldKingCole » Fri Jan 03, 2020 11:43 am

Just to let you know the super shotgun animation appears to be missing frames.
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby Agitatio » Thu Jan 09, 2020 12:45 pm

Sprites look wrong when played with WADs that have custom palette. Can that be fixed?
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Re: PerK's Smooth Weapons Enhanced [v3.1.1]

Postby NightFright » Thu Jan 09, 2020 4:50 pm

Probably, if they are converted properly to Doom palette via Slade. Will take a look.
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