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by Apeirogon » Sun Nov 10, 2019 2:24 pm
How check is some sector ceiling/floor moves up/down at this specific game tick?
I want make gibs which act more like actual things under crusher, which means fly out of crusher as "soon" as crusher start crushing it.
I know there are grind actor virtual, but it usually calls when actor already too late to splash out of crusher.
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Apeirogon
- I have a strange sense of humour
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by Tartlman » Mon Nov 11, 2019 7:18 am
probably your best bet is to have the actor check the sector(s) it's in/near, and then keep track of what it was like last tic and see if it's different on the next one
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Tartlman
- shitposting with zscript
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by Apeirogon » Tue Nov 12, 2019 3:40 am
And what if lift with actor surrounded by another lifts? And that lifts with another lifts.
I know that possibility of this is too low.
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Apeirogon
- I have a strange sense of humour
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- Joined: 12 Jun 2017
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