D4T (New v2.5 Trailer pg 47)

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SMG54321
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by SMG54321 »

hi i ran into an, interesting problem to say the least. every time i try to leave the specter form, it crashes. I'm using gzdoom version 4.1.2 (stable version). it's a great mod, but maybe look into that. it didn't find a
valid caller for demon token stripper at state function 0. can you find the problem from that? i just preformed the crash (it's pretty much on command) for the info.
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jckfrbn
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by jckfrbn »

On the d4t discord theres a patch mod for this
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Korell
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Re: D4T v2.1 (Final Version Released 07-19-17)

Post by Korell »

Or just post the link to the fix here: https://www.moddb.com/mods/death-foreto ... oom-bugfix
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DBThanatos
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Re: D4T (New v2.5 Trailer pg 47)

Post by DBThanatos »

Sorry for the bump, but relevant news:


Code: Select all

Death Foretold v2.5 is not just a bugfix update.

This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar. 

It also contains a number of sprite improvements for many pickups, as well some new features here and there.

On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you.

-----------------------------------------------
F.A.Q.

Q: Are you including D4V monster sprites in this release?
A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make.

Q: Is this the last version of D4T?
A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.

Q: Will you bring X feature/weapon/mechanic from Doom Eternal?
A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is *NOT* "Doom Eternal 4 Doom"

Q: Will you make a Doom Eternal 4 Doom mod?
A: Unknown. First let's all play the actual game, then we'll think about. 
LowEndPCGamer100
Posts: 44
Joined: Wed May 30, 2018 1:48 pm

Re: D4T (New v2.5 Trailer pg 47)

Post by LowEndPCGamer100 »

DBThanatos wrote:Sorry for the bump, but relevant news:


Code: Select all

Death Foretold v2.5 is not just a bugfix update.

This version of the mod rebalances many aspects of the game, while keeping the core experience very familiar. 

It also contains a number of sprite improvements for many pickups, as well some new features here and there.

On the PvP side of things, this version is a drastic change on direction. PvP used to be very tame in D4T, now it's not. It will make you remember vanilla Doom DM, where all weapons deal a ton of damage, and you better move and react fast to what's going on around you.

-----------------------------------------------
F.A.Q.

Q: Are you including D4V monster sprites in this release?
A: No. Not yet. Perhaps in the future, depends on permissions and adjustments we'd have to make.

Q: Is this the last version of D4T?
A: Not neccesarily. We may update it further based on time and our own schedule. There's more features we'd like to add, but this is not a full commitment.

Q: Will you bring X feature/weapon/mechanic from Doom Eternal?
A: No. This mod is and will remain to be based on Doom 2016. There may be rare exceptions, but only time will tell. But this is *NOT* "Doom Eternal 4 Doom"

Q: Will you make a Doom Eternal 4 Doom mod?
A: Unknown. First let's all play the actual game, then we'll think about. 
sweet
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BROS_ETT_311
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Re: D4T (New v2.5 Trailer pg 47)

Post by BROS_ETT_311 »

Welp...time to go change my pants now. 8-) (HypeHypeHypeHypeHype)
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tsukiyomaru0
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Joined: Sat May 29, 2010 6:20 pm

Re: D4T (New v2.5 Trailer pg 47)

Post by tsukiyomaru0 »

I was hoping for a new update in a long time... At last we have one! :D
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thedeathrunner123
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Re: D4T (New v2.5 Trailer pg 47)

Post by thedeathrunner123 »

It will very soon be time to rip and tear again with this wonderful mod.
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GamingMarine
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Re: D4T (New v2.5 Trailer pg 47)

Post by GamingMarine »

For those who aren't aware (Which is, from the looks of it, no one, not even DBT himself), D4T 2.5 is now available, and you can grab it from here: https://www.moddb.com/mods/death-foreto ... t-25%20%20

SIDE NOTE: If you don't have a proper HUD at first, you will need to use a stable build of GZDoom (i.e. 4.2.4).
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tsukiyomaru0
Posts: 295
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Re: D4T (New v2.5 Trailer pg 47)

Post by tsukiyomaru0 »

Found a small bug with GrenadeTimer, possibly relating with hub levels. The timer stopped going down after transitioning to hub during cooldown and wouldn't restart in another level until I manually removed the GrenadeTimer. I've yet to test with DUMP3 if the same thing happens.
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TheCamaleonMaligno
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Re: D4T (New v2.5 Trailer pg 47)

Post by TheCamaleonMaligno »

Great update so far! I have a small bug report that may be present in the older versions as well: morphing into a demon with the runes causes the player to lose the automap scanner
Mech
Posts: 30
Joined: Mon Nov 04, 2019 12:38 pm
Graphics Processor: nVidia (Legacy GZDoom)

Re: D4T (New v2.5 Trailer pg 47)

Post by Mech »

GamingMarine wrote:If you don't have a proper HUD at first, you will need to use a stable build of GZDoom (i.e. 4.2.4)
Wait, so it's either the very newest most latest GZdoom version or nothing? It won't work on older versions?
tyrantkyng
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Joined: Fri Feb 09, 2018 5:44 pm

Re: D4T (New v2.5 Trailer pg 47)

Post by tyrantkyng »

I love this mod!
Mech
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Joined: Mon Nov 04, 2019 12:38 pm
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Re: D4T (New v2.5 Trailer pg 47)

Post by Mech »

Korell wrote:Or just post the link to the fix here: https://www.moddb.com/mods/death-foreto ... oom-bugfix
File deleted error.

Update: works even with GZdoom 2.4.0 version (and Lexicon mappack), but crashes when picking demon rune.
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Alptraum
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Re: D4T (New v2.5 Trailer pg 47)

Post by Alptraum »

I made a video which includes your mod.

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