[1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [1.8c] Insanity's Requiem Mk.2 | We're on ModDB!
What Verson of GZDoom are you trying to run it with because it doesn't work past 3.7.2 because I have not made the necessary changes for 4.0x compatibility
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
-
SergeantDiggs
- Posts: 47
- Joined: Mon Dec 11, 2017 12:34 pm
Re: [1.8d] Insanity's Requiem Mk.2 | We're on ModDB!
*Sees TyberiumSoul latest comment* OwO what's this?
*Sees new update* *surprised Pikachu face*
*Sees new update* *surprised Pikachu face*
Re: [1.8d] Insanity's Requiem Mk.2 | We're on ModDB!
The main menu is extremely hard to read with its all black font with dark background (and completely black background before that). I highly recommend picking a font that has contrasting outlines or something so the letters are actually visible to any background.
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [1.8d] Insanity's Requiem Mk.2 | We're on ModDB!
or i can reverse the polarity of the test so its cyan blue but turns black when highlighted
- Alptraum
- Posts: 119
- Joined: Mon Apr 22, 2019 12:39 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia (Modern GZDoom)
- Contact:
Re: [1.8d] Insanity's Requiem Mk.2 | We're on ModDB!
This is a really cool looking mod, gotta admit.
However, I played 1.9 Version and it seems that HUD looks different compared to screenshots
(or IcarusLives's gameplay, https://www.youtube.com/watch?v=681En4c175g although he plays an earlier version)
How do I change this?
However, I played 1.9 Version and it seems that HUD looks different compared to screenshots
(or IcarusLives's gameplay, https://www.youtube.com/watch?v=681En4c175g although he plays an earlier version)
How do I change this?
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord
So... I've migrated to a mix of Discord/ModDB there's really no reason for this to be open to replies anymore but I'll leave it to the @Staff to decide.
Download : Get The Latest Mk.2 Build on ModDB
A Link To : Join my Discord Server
Download : Get The Latest Mk.2 Build on ModDB
A Link To : Join my Discord Server
-
durbdoogle
- Posts: 111
- Joined: Wed Jul 22, 2015 10:40 pm
Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord
I've noticed that the spent magazines spin endlessly when they land in water. This is on GZ 3.7.2TiberiumSoul wrote:So... I've migrated to a mix of Discord/ModDB there's really no reason for this to be open to replies anymore but I'll leave it to the @Staff to decide.
Download : Get The Latest Mk.2 Build on ModDB
A Link To : Join my Discord Server
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord
Welp... I never thought I would be posting here again...
I'm back to announce that my server got nuked by a false flagging raid that took my main discord account with it.
so, for now, I'm only providing invites on a month by month basis with limited uses and setting up a bot that grants membership roles after answering a questionnaire.
Download : Get Mark 2 Builds on ModDB
A Link To : Join my New Discord Server
I'm back to announce that my server got nuked by a false flagging raid that took my main discord account with it.
so, for now, I'm only providing invites on a month by month basis with limited uses and setting up a bot that grants membership roles after answering a questionnaire.
Download : Get Mark 2 Builds on ModDB
A Link To : Join my New Discord Server
Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord
I like what you've done with the weapons, they all feel beefy and punchy with both the damage and the effects.
Do you still have those Riddick sounds? Any chance of a separate voice pack addon or anything like that for the voices you used to use in this mod?
Do you still have those Riddick sounds? Any chance of a separate voice pack addon or anything like that for the voices you used to use in this mod?
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord
You asked that before and the answer is still no. I'm happy with the voice of George Exley s that's what will be here to stay, besides Riddick doesn't have enough taunts for that
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [1.9a] Insanity's Requiem Mk.2 | New Discord Link
Discord Server Link Updated!
A Link To : Join my New Discord Server
Please Verify with YAGPDB when the bot messages you, refusal to do so will result in a kick from the server after 24 hours.
A Link To : Join my New Discord Server
Please Verify with YAGPDB when the bot messages you, refusal to do so will result in a kick from the server after 24 hours.
Re: [1.9a] Insanity's Requiem Mk.2 | New Discord Link
I think enemy with quad-shotgun is terrible idea. When I dealing with group of enemies, boom. insta-kill to the head from behind. Opening the exit door? Greeted by cheap death and sent all the way back to the beginning. Enemy spawing around me? Surprise! Its a red version and took away like 500 armor with single shot! I know I meant to die a lot, but there is no way to know what kind of bullshit lying behind that corner. Actually, let me check that real quick...
*3 quad shotgun noise and corpse with bazillion holes flying through corridor*
*3 quad shotgun noise and corpse with bazillion holes flying through corridor*
- TiberiumSoul
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: [1.9a] Insanity's Requiem Mk.2 | New Discord Link
Terrible as it may be... The Mod relies a fair bit on RNG to give you a challenging gameplay experience. But RNG isn't perfect and you should expect a minimum amount of bullshit as well. So if you think the quad shotgunner is bad... Then just wait until you get an RNG roll that puts two Tyrant Heavies in the starting area of the first map then come talk to me.
TL;DR RNG Spawners = Limitless Potential for Bullshit, Cranky's Advice? "GIT GUD."
TL;DR RNG Spawners = Limitless Potential for Bullshit, Cranky's Advice? "GIT GUD."
- Nightsentinel
- Posts: 21
- Joined: Tue Nov 14, 2017 8:52 am
Re: [1.9a] Insanity's Requiem Mk.2 | New Discord Link
TiberiumSoul wrote:Discord Server Link Updated!
A Link To : Join my New Discord Server
Please Verify with YAGPDB when the bot messages you, refusal to do so will result in a kick from the server after 24 hours.
The link to the discord is not working for me. It says "invalid invite"