GZDOOM crash

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GZDOOM crash

Post by Guest »

I don't know where to submit this topic, but GZDOOM crashed on me for the first time ever. I made a log of it, but I do not know where to send it to.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49066
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: GZDOOM crash

Post by Graf Zahl »

Post it here in the forum.
malurek
Posts: 2
Joined: Thu Nov 07, 2019 3:52 pm
Graphics Processor: nVidia with Vulkan support

Re: GZDOOM crash

Post by malurek »

Log FIle

OS: Windows 8 (NT 6.2) Build 9200

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/Matt/Desktop/gzdoom-4-2-4-Windows-64bit/gzdoom.pk3, 608 lumps
adding C:/Users/Matt/Desktop/gzdoom-4-2-4-Windows-64bit/game_support.pk3, 2520 lumps
adding c:/program files (x86)/steam/SteamApps/common/doom 2/base/DOOM2.WAD, 2919 lumps
adding C:/Users/Matt/Desktop/Beautiful-Doom-20190611, 7113 lumps
adding C:/Users/Matt/Desktop/HOOVER1979_UltraHD_Texture_Pack_02102018_Main_file-1k.pk3, 634 lumps
adding C:/Users/Matt/Desktop/mapsofchaos-hc.wad, 678 lumps
adding C:/Users/Matt/Desktop/lights.pk3, 6 lumps
adding C:/Users/Matt/Desktop/SBrightmaps.pk3, 759 lumps
adding C:/Users/Matt/Desktop/reikalldoomvoxels.pk3, 485 lumps
adding C:/Users/Matt/Desktop/BDBE_v3.2a_Flashlight.pk3, 7 lumps
adding C:/Users/Matt/Desktop/JP_HUD_mod_friendly.pk3, 279 lumps
adding C:/Users/Matt/Desktop/CatsVisorBASE1.9.1.pk3, 1410 lumps
adding C:/Users/Matt/Desktop/PB_Allow_SV_Cheats.pk3, 1 lumps
I_Init: Setting up machine state.
CPU speed: 3598 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Family 6, Model 60, Stepping 3
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on E321VL (NVIDIA High Definition Audio)
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script warning, ":z_bdoom/bd_main.zc" line 485:
Truncation of floating point constant 0.600000
Script warning, ":decorate/monsters/iconofsin.txt" line 21:
Unknown class name 'MeatPiece' of type 'Actor'
script parsing took 202.23 ms
Script error, ":gldefs.lights" line 32:
Warning: dynamic lights attached to non-existent actor ChainsawPuff

R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
DistX in slider decal BSlideHD is unsupported
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 980/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 436.48 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA

Max. texture size: 16384
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1920 x 1080

----------------------------------------

MAP01 - Entryway

A chainsaw! Find some meat!
Picked up a clip.
Picked up a pistol
Picked up a clip.
Picked up a clip.
Picked up a clip.
You got the shotgun!
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Player was burned by an imp.

----------------------------------------

MAP01 - Entryway

A chainsaw! Find some meat!
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
You got the shotgun!
Player was burned by an imp.

----------------------------------------

MAP01 - Entryway

Picked up a clip.
Picked up a pistol
Picked up a clip.
You got the shotgun!
Picked up a clip.
Picked up a clip.
Picked up an armor bonus.
Picked up a stimpack.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.

Local

GZDoom version g4.2.4 (03e6c1ac20cb2280a00bd89793fd4d3acc36ecd5)
Command line: "C:\Users\Matt\Desktop\gzdoom-4-2-4-Windows-64bit\gzdoom.exe" C:\Users\Matt\Desktop\Beautiful-Doom-20190611 C:\Users\Matt\Desktop\HOOVER1979_UltraHD_Texture_Pack_02102018_Main_file-1k.pk3 C:\Users\Matt\Desktop\mapsofchaos-hc.wad C:\Users\Matt\Desktop\lights.pk3 C:\Users\Matt\Desktop\SBrightmaps.pk3 C:\Users\Matt\Desktop\reikalldoomvoxels.pk3 C:\Users\Matt\Desktop\BDBE_v3.2a_Flashlight.pk3 C:\Users\Matt\Desktop\JP_HUD_mod_friendly.pk3 C:\Users\Matt\Desktop\CatsVisorBASE1.9.1.pk3 C:\Users\Matt\Desktop\PB_Allow_SV_Cheats.pk3

Wad 0: gzdoom.pk3
Wad 1: game_support.pk3
Wad 2: DOOM2.WAD
Wad 3:
Wad 4: HOOVER1979_UltraHD_Texture_Pack_02102018_Main_file-1k.pk3
Wad 5: mapsofchaos-hc.wad
Wad 6: lights.pk3
Wad 7: SBrightmaps.pk3
Wad 8: reikalldoomvoxels.pk3
Wad 9: BDBE_v3.2a_Flashlight.pk3
Wad 10: JP_HUD_mod_friendly.pk3
Wad 11: CatsVisorBASE1.9.1.pk3
Wad 12: PB_Allow_SV_Cheats.pk3

Current map: map01

viewx = 424.547096
viewy = 1249.850239
viewz = 97.057355
viewangle = 3.867188


Report

Code: C0000005 (Access Violation - tried to read address 00000036000001EB)
Address: 000007F7D7CA8B6B
Flags: 00000000

Windows NT 6.2 Build 9200

GS=002b FS=0053 ES=002b DS=002b
RAX=0000003600000037 RBX=0000006731a8ec10 RCX=0000000000000000
RDX=000007f7d8b6de70 RSI=000000674b329b90 RDI=0000000000000000
RBP=000007f7d8b6c028 R8=000000674b329b90 R9=000000674b329b90
R10=000000674b329b90 R11=000000674b329b90 R12=000007f7d8b67d90
R13=0000006733dd6f78 R14=0000000000000001 R15=0000000000000000
RIP=000007f7d7ca8b6b RSP=0000006731a8eaf0
CS=0033 SS=002b EFlags=00010206
CF- PF+ AF- ZF- SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP-
MM0=0000000000000000
MM1=0000000000000000
MM2=aec33e0000000000
MM3=8000000000000000
MM4=ffff513cfda6f000
MM5=ffff513cfda6f000
MM6=0000000000000000
MM7=8000000000000000
XMM0=0000000000000000449c89fc43d47b3e
XMM1=00000000000000000000000042600000
XMM2=000000000000000000000000449c89fc
XMM3=4093913f7e344e5d407a8f67b5d95e16
XMM4=4093913f7e344e5d4093913f7e344e5d
XMM5=00000000000000003e66d085bf490d37
XMM6=00000000000000000000000000000000
XMM7=00000000000000000000000049800000
XMM8=0000000000000000404c000000000000
XMM9=0000000000000000000000004c8c0000
XMM10=00000000000000000000000000000000
XMM11=00000000000000000000000000000000
XMM12=00000000000000000000000000000000
XMM13=00000000000000000000000000000000
_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: GZDOOM crash

Post by _mental_ »

You need to attach complete crash report .zip instead of some random parts of it.
malurek
Posts: 2
Joined: Thu Nov 07, 2019 3:52 pm
Graphics Processor: nVidia with Vulkan support

Re: GZDOOM crash

Post by malurek »

Those aren't random parts, that's what's in there, unless you need to see the dump file I didn't go into. The MDMP file which is the minidump file can not be extracted so I can't pull that information. Other than that, there is nothing else in the folder.
_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: GZDOOM crash

Post by _mental_ »

This is not a folder but an archive called CrashReport.zip by default. You need to attach that file here. A whole file, not some of files extracted from it.
User avatar
phantombeta
Posts: 2088
Joined: Thu May 02, 2013 1:27 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: GZDOOM crash

Post by phantombeta »

Closing due to lack of information - incomplete crash report given by the OP, never returned with a proper one.
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