[Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link]

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Re: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link

Postby vanfanel » Tue Sep 17, 2019 7:01 am

@Shane: Any chances of getting the loop problem solved for Doom 1 OST? I am really loving this OST for years now, and this small problem still bugs me...
vanfanel
 
Joined: 25 Mar 2016

Re: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link

Postby Shane » Fri Oct 25, 2019 3:13 pm

LOL_DUDE wrote:Yeah, I've been having that same problem, too. So, I checked out the files, and discovered that the cause was the files being merely misnamed. In doom2mus.pk3, the files for the two duplicates of "In the Dark" were named "d_the_da2.ogg" and "d_the_da3.ogg", when they should've been "d_theda2.ogg" and "d_theda3.ogg". I made a new PK3 that corrects those file names, and now the high quality song plays on all the levels it should! You can download doom2mus_fix.pk3, though you do need to use it in conjunction with doom2mus.pk3, since it only contains the fixed files for "In the Dark".

Side note, I've found that the TNT: Evilution pack doesn't work when used with Doom Combined. I've found that this is because TNT's music overwrites Doom II: Hell on Earth's, so Doom Combined renames all of TNT's music files so they don't conflict. I ended up going through the process of renaming all of the files in tntmus.pk3 so they would replace the renamed TNT tracks and not Doom II's, and am putting it up for download here as tntmus_dc.pk3, in case anyone else also uses Doom Combined and wants to have this remastered music for TNT in it.

If you see this, Shane, I ask that you possibly fix the file names in doom2mus.pk3 and offer tntmus_dc.pk3 as an alternate download on the main post.

Holy cow, I'm an idiot! Thanks for catching this! I'll update the post soon! This fixed Zydomus's problem too, right? I appreciate your help!

snoturky wrote:This is awesome. I always thought the MIDI tracks sounded pretty good, but getting some real guitars in there from someone who can play and actually knows how to use good tone and not overdo the distortion is :wub:

One thing I noticed though, is that the click or block track on "Countdown to Death" is off. It's definitely ahead of the other tracks. Just slightly at the beginning, and then it seems to get worse after a while. It's probably because a click is sharp and short - it lands instantly. But the other sounds on this track are a little more rounded, so it takes a moment before the accented part of their sound lands. That makes the click sound early. I think a short delay on the click would improve that.

Great project though, I really like it!

Thank you so much! Yeah, I'll look into that. I could have rushed that without thinking about it. I'll try to have it more accurate for the updated/FLAC packs!

Scuba Steve wrote:Wait... is the wrong track playing for Plutonia Map11? Shouldn't D_STLKS2 be replaced with the same track as D_BUNNY?

Is it the wrong track? The way I do this is I record every unique song, then rename the files based off of Doom Wiki's soundtrack listings. So there's a lot of room for human error (especially of the Shane variety).

vanfanel wrote:@Shane: Any chances of getting the loop problem solved for Doom 1 OST? I am really loving this OST for years now, and this small problem still bugs me...

Absolutely! I hope to get a fixed and remixed (that is, updated to use the mix template I made for Final Doom) pack out this year! I'm sorry that this problem has bothered you for so long! :(
User avatar
Shane
Has no life for Hardware.
 
Joined: 17 Dec 2009
Location: Las Vegas, Nevada, America, Earth, Sol, Milky Way.
Discord: Shane#8048
Twitch ID: shanestrife
Github ID: shanestrife
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link

Postby Scuba Steve » Sat Oct 26, 2019 9:12 am

Yeah, I noticed it was wrong because Map 11 is extremely iconic since it should be the bunny music from the end of the game playing. You just need to find D_BUNNY and rename it D_STLKS2.
Scuba Steve
 
Joined: 28 Mar 2004

Re: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link

Postby Shane » Mon Oct 28, 2019 10:51 am

Scuba Steve wrote:Yeah, I noticed it was wrong because Map 11 is extremely iconic since it should be the bunny music from the end of the game playing. You just need to find D_BUNNY and rename it D_STLKS2.

Oh! I hadn't updated the Plutonia pack yet. That's probably still the old 2010 version. I'm gonna try to get the new version of the packs out by the end of this year, and hopefully I won't miss that!

I was just waiting off on releasing Plutonia until I got Doom and Doom 2's packs updated so that everything will be a little more consistent! Thanks for the heads up!
User avatar
Shane
Has no life for Hardware.
 
Joined: 17 Dec 2009
Location: Las Vegas, Nevada, America, Earth, Sol, Milky Way.
Discord: Shane#8048
Twitch ID: shanestrife
Github ID: shanestrife
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Graphics Processor: nVidia with Vulkan support

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