Keeper of the Seven Keys 3: Disc One - NaNoWADMo
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Keeper of the Seven Keys 3: Disc One - NaNoWADMo
DOWNLOAD KEEPER 3 FOR GZDOOM
Since Send Lawyers to Hell started I've been playing Doom nonstop, so Ryath and/or Scwiba's NaNoWADMo was a great chance to make something for myself! It's also an idea I've wanted to explore for a while, making a WAD based on an album and turning the song titles into levels.
I chose the first disc of Helloween's "Keeper of the Seven Keys: The Legacy" for two reasons:
1. Its theming and evocative song titles,
2. It's quite short.
So here's "Keeper of the Seven Keys 3: Disc One" (or Keeper3 as I more sanely call it), a hub-based techno-magic themed WAD made from start to finish in a month (incorporating weapons, monsters and other assets from some of my past projects). I tried to limit myself to my techbase comfort zone in only a couple of levels and explore some cave areas, castles and an Egyptian level with almost entirely original textures!
I'm considering this a beta after some testing by Ryath and the rest of the great people in the NaNoWADMo Discord - have fun!
Thanks to:
OTEX textures - Ola Björling (Ukiro)
MIDIs - Tony Swicked, Power-Metaldude
Other assets - Horror Movie Guy, Blue Shadow, Captain Toenail, Neuralstunner, Eriance, Ghastly, TODM
DOWNLOAD KEEPER 3 FOR GZDOOM
More screenshots
Last edited by DavidN on Tue Dec 24, 2019 8:30 pm, edited 1 time in total.
- Staledonut
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Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
going to check this out
- StroggVorbis
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Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
Dunno if it already was like this in BDLite, but revenants seem to have an abnormally long melee reach.
Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
Thanks to everyone for the comments so far. A 1.0 release is now on idgames, and I've updated the original post as well
https://www.doomworld.com/idgames/level ... -l/keeper3
Updated to BDLite 1.2
MAPA Added more ammo throughout
MAPA Rifle in water
MAPA Non-taxing zombies in end fight
MAPB Invisidemons less health
MAPC Grenade on approach to cathedral
MAPC More ammo on roof
MAPD Can no longer get stuck behind platform in lower area
MAPD You can now open the door back to the starting area on far side
MAPD Made yellow key more obvious
MAPE More health in spiders section
MAPF More health in second half, and arena
StroggVorbis, thanks for mentioning that - I fixed that and released BDLite v1.2 very recently! Turned out I'd forgotten to ever make the actor for melee damage stop, so revenants could punch you from all the way across the map D:
I'm also proud to say that Mr Icarus spent a couple of hours on a complete playthrough!
https://www.twitch.tv/videos/505081593
https://www.doomworld.com/idgames/level ... -l/keeper3
Updated to BDLite 1.2
MAPA Added more ammo throughout
MAPA Rifle in water
MAPA Non-taxing zombies in end fight
MAPB Invisidemons less health
MAPC Grenade on approach to cathedral
MAPC More ammo on roof
MAPD Can no longer get stuck behind platform in lower area
MAPD You can now open the door back to the starting area on far side
MAPD Made yellow key more obvious
MAPE More health in spiders section
MAPF More health in second half, and arena
StroggVorbis, thanks for mentioning that - I fixed that and released BDLite v1.2 very recently! Turned out I'd forgotten to ever make the actor for melee damage stop, so revenants could punch you from all the way across the map D:
I'm also proud to say that Mr Icarus spent a couple of hours on a complete playthrough!
https://www.twitch.tv/videos/505081593
Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
I keep getting script errors on launch, like "Unknown top level keyword" and "Apprentice is already the default skill". Please help
Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
Please post a whole startup log.
Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
Log started: 2020-02-29 11:45:31
GZDoom version g4.1.3
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/creep/Documents/gzdoom-bin-4-1-0-x64 (1)/gzdoom.pk3, 621 lumps
adding C:/Users/creep/Documents/gzdoom-bin-4-1-0-x64 (1)/zd_extra.pk3, 1723 lumps
adding ./Doom2.wad, 2919 lumps
adding C:/Users/creep/Documents/gzdoom-bin-4-1-0-x64 (1)/keeper3.pk3, 4993 lumps
I_Init: Setting up machine state.
CPU speed: 2167 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) CPU N3540 @ 2.16GHz
Family 6, Model 55, Stepping 8
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speaker/HP (Realtek High Definition Audio)
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
GZDoom version g4.1.3
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/creep/Documents/gzdoom-bin-4-1-0-x64 (1)/gzdoom.pk3, 621 lumps
adding C:/Users/creep/Documents/gzdoom-bin-4-1-0-x64 (1)/zd_extra.pk3, 1723 lumps
adding ./Doom2.wad, 2919 lumps
adding C:/Users/creep/Documents/gzdoom-bin-4-1-0-x64 (1)/keeper3.pk3, 4993 lumps
I_Init: Setting up machine state.
CPU speed: 2167 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Pentium(R) CPU N3540 @ 2.16GHz
Family 6, Model 55, Stepping 8
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speaker/HP (Realtek High Definition Audio)
EFX enabled
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
- wildweasel
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Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
This doesn't look complete. Where's the error message?
Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
Oy. How do I retrieve the error message along with the Logfile? I'm fairly new to this, my apologies.
- Kappes Buur
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Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
@DavidN
Nicely done. I'm impressed.
I really enjoyed the first couple of maps. Playing on.
edit:
I hate those turrets in MAPF
Nicely done. I'm impressed.
I really enjoyed the first couple of maps. Playing on.
edit:
I hate those turrets in MAPF
Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
That's the thing. I don't know how to create the logfile without including the keeper3 logfile info. I need help.wildweasel wrote:This doesn't look complete. Where's the error message?
Re: Keeper of the Seven Keys 3: Disc One - NaNoWADMo
GZDoom 4.1.3 is too old to run this mod. While 4.2.4 is mentioned readme, I suggest to use the latest release, which is 4.3.3 at the moment.