tested it on 3.1.6 x64 bit.. the 1.5GB 4k texture pack loads up.. Thanks!!sirjuddington wrote:You'll need to use the 64bit version to open anything very large, as 32bit has memory usage constraints (64bit does too but they are significantly larger).irontusk341 wrote:pk3's greater than 800mb (Like HD or 4K textures) cannot be loaded into Slade without Errors
The issues with the text editor should be fixed in the next release, they are caused by a bug in wxWidgets 3.1.2 - I've rolled it back to 3.1.1 on my system which doesn't have the bug.
There also seems to be an issue with the website since mancubus.net was moved. I'm not sure what is wrong since other mancubus.net websites work fine (including my personal one), just not SLADE. In the meantime releases are still available on GitHub if anyone needs them.
SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- irontusk341
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Re: SLADE Discussion - Latest: v3.1.5 (07/May/2019)
- sirjuddington
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Re: SLADE Discussion - Latest: v3.1.5 (07/May/2019)
3.1.7 is up (on GitHub only for now) - it should fix most of the text editor issues people were having, among other things.
- Kinsie
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Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
Many thanks for these fixes!
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Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
Posting again with a minor bug report: Several sprites in HEXEN.WAD are being falsely detected as SRB2 Encore lumps instead of Doom format graphics.
- Kappes Buur
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Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
3.1.7 gives me severe headaches.
Opened a map in the 64bit version, added a couple of scripts and a MAPINFO.
Saved and opened in GZDBBF and no map was found.
Also does not play some sound formats, like mus and mp3.
Opened a map in the 64bit version, added a couple of scripts and a MAPINFO.
Saved and opened in GZDBBF and no map was found.
Also does not play some sound formats, like mus and mp3.
Spoiler:Reverting to 3.1.6.
- Kinsie
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Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
Kappes Buur wrote:Also does not play some sound formats, like mus and mp3.
Spoiler:
Both specified formats work fine for me.THE START PAGE wrote:The 64bit build currently doesn't support MIDI playback via fluidsynth (you'll have to set up and use timidity instead for now)
- Kappes Buur
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Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
Thank youKinsie wrote:Both specified formats work fine for me.
The 32 bit version of 3.1.7 seems to work just fine.
One other thing:
Running 3.1.7 I no longer showed the icon (green triangle) for test map.
However, that, after a bit of floundering about, was solved by deleting the old slade3.cfg of 3.1.6 and let 3.1.7 create a new slade3.cfg.
Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
I'd like to add the following:Kinsie wrote:Posting again with a minor bug report: Several sprites in HEXEN.WAD are being falsely detected as SRB2 Encore lumps instead of Doom format graphics.
Importing an PNG can falsely generate an SRB2 lump entry.
I tried this with PNG files saved by the program Awesomebump. They became SRB2 entries in SLADE.
In contrast, after saving the same file with Paint, they became PNG entries in SLADE.
Apart from that, I havn't noticed any other bugs in 3.1.7 up to now.
Hence a bin THANK YOU for the update!
Kind regards
zhd
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Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
Would just like to report that the text editor issues are still present in the 3.1.7 release. Everything inside quotations is red still. Is there anyway you could reupload of 3.0.0.
Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
https://github.com/sirjuddington/SLADE/releasesQuantum3113 wrote:Is there anyway you could reupload of 3.0.0.
You can go as far back as 3.1.0 beta 1, from 2013.
You probably don't actually want 3.0.0.
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Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
Thanks For the quick reply. Ill Give some of them older ones a try.Gez wrote:https://github.com/sirjuddington/SLADE/releasesQuantum3113 wrote:Is there anyway you could reupload of 3.0.0.
You can go as far back as 3.1.0 beta 1, from 2013.
You probably don't actually want 3.0.0.
EDIT* For anyone curious Slade 3.1.1.5 is the earliest version i could find that doesnt have the text editor issues. Heres link to that version.
https://github.com/sirjuddington/SLADE/ ... ag/3.1.1.5
- sirjuddington
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Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
What issue exactly are you referring to here? I don't remember anything reported to do with quotations - the only known issue is commented out text colours not updating correctly in certain situations.Quantum3113 wrote:Would just like to report that the text editor issues are still present in the 3.1.7 release. Everything inside quotations is red still. Is there anyway you could reupload of 3.0.0.
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Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
Yeah i believe thats what im referring to for example.sirjuddington wrote:What issue exactly are you referring to here? I don't remember anything reported to do with quotations - the only known issue is commented out text colours not updating correctly in certain situations.Quantum3113 wrote:Would just like to report that the text editor issues are still present in the 3.1.7 release. Everything inside quotations is red still. Is there anyway you could reupload of 3.0.0.
//==============
//==Decorations-->
//==============
#include "Hell.DEC"
#include "Nature.DEC"
#include "Tech.DEC"
#include "Torches.DEC"
#include "Barrels.DEC"
Everything inside the quotations is a blistering red. Im rather novice with decorate and learning so dont really have the nomiclature.
- StroggVorbis
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Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
I think that's intentional, everything between quotation marks is treated as a string. Btw, under options you should be able to choose between different themes and select individual colors for everything. Last but not least, what gets colored is depending on the selected definition language, but strings should be red in all of them by default, hope I could help:D
Edit: Most of the time you don't need to put text into quotation marks, except if it contains one or more spaces. But it's better to stick to it.
Edit: Most of the time you don't need to put text into quotation marks, except if it contains one or more spaces. But it's better to stick to it.
Re: SLADE Discussion - Latest: v3.1.7 (07/Oct/2019)
Would it be possible to have unknown files open as text files by default, as an option?
Since SLADE doesn't seem to recognize ACS source files and ZScript files in folders, I'm finding that it's really tedious to open a file, insert a random space, deleting said random space, and saving over the entire archive just so it automatically opens as text.
Also, another strange bug is that the first time you open an unknown file type as text there is a large, empty space above the text editor.
I'm using 3.1.6
Since SLADE doesn't seem to recognize ACS source files and ZScript files in folders, I'm finding that it's really tedious to open a file, insert a random space, deleting said random space, and saving over the entire archive just so it automatically opens as text.
Also, another strange bug is that the first time you open an unknown file type as text there is a large, empty space above the text editor.
I'm using 3.1.6