
Image by Dunkelschwamm
EDIT 10/14/19 - updated toolkit, please redownload if downloaded before this date
Dunkel and I have tossed around the idea of a submission-based map-set, utilizing the many awesome features and flexibility of LZWolf. I have put together a tool-kit, based off of EC_WL6 (a prior map resource pack), with a few extra additions:
*All Wolf3D, SOD and Lost Missions static items
*All bosses from SOD and the Lost Missions
*Various new wall textures from The Dunkel Collection, Wolfenstein Overdrive (Thanks Thomas) and various others
*A few new enemies (Flamethrower SS, Chaingun Kommando, Unarmed Scientists, MP40 Officer, a couple bonus enemies)
*A few LZWolf specific actors (a friendly POW, rebellious mutants)
*4 Keys, DECORATE hazards
*Music from SOD and ROTT
Besides these additions, you can also use LZWolf's ability to use different XLAT files per map to add your own actors and tiles! To do this, in your new xlat, simply type at the top "include /xlat/ec_wl6.txt" and then add any new tiles you would like to. Make sure they do not overlap with any tile numbers in ec_wl6.txt.
The idea:
We don't have any unifying theme and barely any restrictions. New walls, music, actors are encouraged; but if that's not your style then just create what you think will be a fun submission. Each and every map can be as different from the last as you want to make them. Want your map to take place in the future? Cool! Followed up by a map that takes place in the stone age? Go for it! Want to make a traditional Wolf3d map adding just the new features in the toolkit? Sounds great!
The few rules:
*When adding new resources, you can create an independent xlat that indexes any actors or walls you create as long as they don't overwrite what is already defined in the xlat in the toolkit xlat. Don't know what an xlat is? Got you covered.
*Maximum of 3 map submissions per submitter.
*Keep the file size reasonable. This rule is flexible but there's probably not a good reason that a single map should be at the 100mb range.
*When naming your resources in the PK3, try to give them some kind of prefix relevant to yourself that can help prevent naming overlap with other submissions.
*Your map can be plenty difficult, just make sure it isn't literally impossible.
*Please create your own map. This isn't the place to port other mods to LZWolf. We're making something new and hopefully creatively expressive.
*This isn't really a rule, but: We will be crediting every submitter in this mapset, but if you want to leave a signature, or wall that credits you, or whatever in your map I would personally encourage this. It's a nice personal touch.
Dunkel and I are currently discussing whether every level should force pistol start. Let us know what you think in the thread.
What you'll need:
Wolfenstein 3D
A build of LZWolf
LZWolf Community ToolKit
A PK3 editor- your best option is SLADE
WDC (or another mapping tool, but the toolkit's map definitions are already set up for use in WDC)
I highly recommend setting the number of planes to 4 in the project information to fully take advantage of LZWolf’s mapping features.
What to do:
Create a PK3 file with your map and all of the necessary resources within it. Optimally, the PK3 should be able to run your map when thrown into LZWolf along with the Toolkit pk3. If it requires a bit of TLC to get working we probably won't turn you away. Then submit this PK3 to either Dunkelschwamm or myself. Along the way, if you find that you need help with how you should proceed, you can either PM Dunkelschwamm or myself on these forums or message us on the WolfSource Discord and we'll get back to you as quickly as we can. You can also feel free to leave your questions here on this thread and we'll give 'em a gander. If you have general questions about how to use LZWolf the aforementioned Discord is also a great place for information, ideas, and help.
Right now this is just our initial call to action. There's no deadline or map count goal to be set until we can get the ball rolling. Dunkelschwamm and I are already working on what we'll be submitting and there are possibly a couple more mappers already attached as well. If this project goes well we'd love to make it a recurring thing.
So go forth and map!