[LZWolf]LZWolf Open Invitation Mapset (Submit your maps!)

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[LZWolf]LZWolf Open Invitation Mapset (Submit your maps!)

Postby AstroCreep » Sat Oct 12, 2019 8:35 am


Image by Dunkelschwamm

EDIT 10/14/19 - updated toolkit, please redownload if downloaded before this date

Dunkel and I have tossed around the idea of a submission-based map-set, utilizing the many awesome features and flexibility of LZWolf. I have put together a tool-kit, based off of EC_WL6 (a prior map resource pack), with a few extra additions:

*All Wolf3D, SOD and Lost Missions static items
*All bosses from SOD and the Lost Missions
*Various new wall textures from The Dunkel Collection, Wolfenstein Overdrive (Thanks Thomas) and various others
*A few new enemies (Flamethrower SS, Chaingun Kommando, Unarmed Scientists, MP40 Officer, a couple bonus enemies)
*A few LZWolf specific actors (a friendly POW, rebellious mutants)
*4 Keys, DECORATE hazards
*Music from SOD and ROTT

Besides these additions, you can also use LZWolf's ability to use different XLAT files per map to add your own actors and tiles! To do this, in your new xlat, simply type at the top "include /xlat/ec_wl6.txt" and then add any new tiles you would like to. Make sure they do not overlap with any tile numbers in ec_wl6.txt.

The idea:
We don't have any unifying theme and barely any restrictions. New walls, music, actors are encouraged; but if that's not your style then just create what you think will be a fun submission. Each and every map can be as different from the last as you want to make them. Want your map to take place in the future? Cool! Followed up by a map that takes place in the stone age? Go for it! Want to make a traditional Wolf3d map adding just the new features in the toolkit? Sounds great!

The few rules:
*When adding new resources, you can create an independent xlat that indexes any actors or walls you create as long as they don't overwrite what is already defined in the xlat in the toolkit xlat. Don't know what an xlat is? Got you covered.
*Maximum of 3 map submissions per submitter.
*Keep the file size reasonable. This rule is flexible but there's probably not a good reason that a single map should be at the 100mb range.
*When naming your resources in the PK3, try to give them some kind of prefix relevant to yourself that can help prevent naming overlap with other submissions.
*Your map can be plenty difficult, just make sure it isn't literally impossible.
*Please create your own map. This isn't the place to port other mods to LZWolf. We're making something new and hopefully creatively expressive.
*This isn't really a rule, but: We will be crediting every submitter in this mapset, but if you want to leave a signature, or wall that credits you, or whatever in your map I would personally encourage this. It's a nice personal touch.

Dunkel and I are currently discussing whether every level should force pistol start. Let us know what you think in the thread.

What you'll need:
Wolfenstein 3D
A build of LZWolf
LZWolf Community ToolKit
A PK3 editor- your best option is SLADE
WDC (or another mapping tool, but the toolkit's map definitions are already set up for use in WDC)
I highly recommend setting the number of planes to 4 in the project information to fully take advantage of LZWolf’s mapping features.

What to do:
Create a PK3 file with your map and all of the necessary resources within it. Optimally, the PK3 should be able to run your map when thrown into LZWolf along with the Toolkit pk3. If it requires a bit of TLC to get working we probably won't turn you away. Then submit this PK3 to either Dunkelschwamm or myself. Along the way, if you find that you need help with how you should proceed, you can either PM Dunkelschwamm or myself on these forums or message us on the WolfSource Discord and we'll get back to you as quickly as we can. You can also feel free to leave your questions here on this thread and we'll give 'em a gander. If you have general questions about how to use LZWolf the aforementioned Discord is also a great place for information, ideas, and help.

Right now this is just our initial call to action. There's no deadline or map count goal to be set until we can get the ball rolling. Dunkelschwamm and I are already working on what we'll be submitting and there are possibly a couple more mappers already attached as well. If this project goes well we'd love to make it a recurring thing.

So go forth and map!
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby Voltcom9 » Wed Oct 16, 2019 12:45 pm

I'd like to attempt a map for this.
I have not mapped for Wolf3d before but the minimalism of it seems pretty interesting to me.
I've never used any Wolf3d editors before so honestly don't expect too much on my first map lol.
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby QuakedoomNukem Cz » Wed Oct 16, 2019 1:01 pm

Voltcom9 wrote:I'd like to attempt a map for this.
I have not mapped for Wolf3d before but the minimalism of it seems pretty interesting to me.
I've never used any Wolf3d editors before so honestly don't expect too much on my first map lol.

Don't worry, I've also used it for the first time and it's rather simple, albeit a little confusing on start. Just be sure to constantly save your progress on the map.
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby Voltcom9 » Wed Oct 16, 2019 5:18 pm

Ok, I've finally got the hang of this now. It's quite simple to map for Wolf3d after figuring out how to set up the editors.

I'll try to post my results here in the next couple weeks.
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby AstroCreep » Thu Oct 17, 2019 9:11 am

Awesome dude. Can’t wait to see it.
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby EpicTyphlosion » Fri Oct 18, 2019 2:59 am

Definitely interested in this one as I've been meaning to make some Wolf3D maps lately. Like one person said, the minimalism these maps have is very interesting!
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby AstroCreep » Fri Oct 18, 2019 7:55 am


Of course with practice they can also get not-so-minimalistic ;)
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby EpicTyphlosion » Fri Oct 18, 2019 9:43 pm

AstroCreep wrote:
Of course with practice they can also get not-so-minimalistic ;)

Really cool! Though I may need some help on how to use WDC. I know Wolf3D modding isn't as easy to do, but it's even harder if you don't know what to do, lol
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby AstroCreep » Sat Oct 19, 2019 8:40 am

For sure dude. You can find tutorials on WolfSource, which is as of now the premier resource for all things Wolf3D. You can also PM me here, however I am not on the forums all that often. You can find me more often on WolfSource's Discord - many of us from the Wolf community frequent there. Feel free to find me on there and send me a message.
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby Voltcom9 » Sat Oct 19, 2019 1:49 pm

Those screenshots look incredible. My map as of now is pretty much a vanilla Wolf3d map with no additional extras. Granted it's the first map I've
designed for Wolf3d but it looks super amateur in comparison to the above screenshots.

Was there a deadline for this?

edit: also WDC doesn't seem to work for me. Everytime I open a map with it everything is in READ ONLY so I can't edit anything. I there
something In the setup to turn this off. I ended up constructing my map with Havoc's Wolf3d editor which worker pretty well but
certainly didn't allow the full extent of modability.
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby QuakedoomNukem Cz » Sat Oct 19, 2019 2:27 pm

Voltcom9 wrote:Was there a deadline for this?

Nope, there is no deadline on this project, just take your time.

Voltcom9 wrote:Everytime I open a map with it everything is in READ ONLY so I can't edit anything.

You need to save/create your project first in order to edit/create maps in WDC. Believe me, even I was confused at first.
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby AstroCreep » Sat Oct 19, 2019 7:34 pm

as QDN said, you need to set up your project information completely, which means you need to set the output folder in the project information menu. When you are done, you will also need to extract your map to wad. There are two ways to do this:

The first way, the manual way, is to select import/export from the top menu bar, select export to file and save your map as PLANES.map. Then use SLADE to create a blank wad file named map01.wad. Put PLANES.map into the wad and right above it make a blank entry named MAP01 and save. Dump this wad into the MAPS directory in the toolkit pk3 and load it with LZWolf to test it out.

The second way is to use the direct WAD exporter. To do this, go to File and select Export to WAD/PK3/PK7. You will need to point to this file under "Lump Name File". Select ONLY the map you wish to export (in the second column). Then press export, select WAD format and save as map01.wad and dump into the maps folder in the toolkit.pk3

If you do wish to submit a map, simply send me your map01.wad. I would very much prefer that you name it something distinctive however instead of map01, example my map I am arranging as AC_01.

At some point I may also try to make definitions for HWE, so stay tuned.

As of right now there is no deadline, we are trying to see how many people are interested and get a few submissions before we set any concrete deadline. You have plenty of time to get something put together.
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby Voltcom9 » Tue Oct 22, 2019 10:54 am

So WDC just erased my map. I created a small fun vanilla Wolf 3d map using Havoc's editor but when trying to edit it with WDC it erased everything.
Sorry guys but mapping using WDC is very frustrating and just isn't intuitive enough for me to want to continue.

I apologize but I'm stepping out from this project. I do look forward to seeing what people come up with and honestly look forward to playing some
new advanced Wolf3d maps. Best of luck to all participants.
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Re: [LZWolf]LZWolf Open Invitation Mapset (Submit your maps!

Postby AstroCreep » Tue Oct 22, 2019 11:39 am

Weird. I am looking into making hwe definitions if you change your mind.

(This is also why I’m constantly pressing compile all and constantly making backups)

I’m wondering if maybe it erased it because of the base project files. Did you export the map from hwe and then import into wdc or try to load the wl6 files?
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