Aliens: The Ultimate Doom

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Deimos Anomaly
Posts: 101
Joined: Thu May 27, 2010 12:36 pm
Location: Barcelona, Spain

Re: Aliens: The Ultimate Doom [Special Edition]

Post by Deimos Anomaly »

Espilonarge wrote:
On another note, it's been almost a year since this video was put up. Any news on what's going on with the map? Been hankering to slaughter some xenos.

This map has been on development all time regardless my inactivity on forums and such. My "Aliens TC" project is healthy and going forward! But it is a very big and complicated TC to make alone so it will take some more time until it sees the light, though I'm planning to release a public demo soon.

I also want to take this comment to state that Kontra Kommando and I have no relation with each other neither our TCs/Mods except some stuff we shared years ago. He only used my map to make a YouTube video and we talked to make a project together until he dissapeared and ceased communication like on LV-426 :roll:

Now that I have taken my time to explain this it will be a good idea to update my thread with some news. Best regards!
Payload4367
Posts: 51
Joined: Fri Dec 02, 2016 7:26 am

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Payload4367 »

(DEMO RELEASE) ALIENS: ERADICATION

DOWNLOAD: http://www.mediafire.com/file/a2fj2old4 ... O.zip/file

IWAD: DOOM2
TESTED WITH: GZDOOM 3.7.2, GZDOOM 3.2.4
SINGLE PLAYER (adding multiplayer at a later time)

Play as 4 different classes, each with it's own story, starting inventory, gameplay, item/monster placement and more! (press F1 in-game for more info)
Enemies and items are placed in the traditional manner instead of random spawners allowing players to learn and develop winning strategies.

The Aliens have risen again on planetoid LV426 at Weyland/Yutani corporation's best kept secret...A second colony! They still want the creature for research.

MANY WAYS TO PLAY:
Spoiler:
HOW TO PLAY:
Spoiler:
KNOWN ISSUES:
Spoiler:
TESTING:
Spoiler:
CREDITS:
Spoiler:
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Dr_Cosmobyte
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Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Dr_Cosmobyte »

I don't know if i am the only one experiencing this issue, but barrels are counting as enemies. You must explode them to get 100%.
Payload4367
Posts: 51
Joined: Fri Dec 02, 2016 7:26 am

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Payload4367 »

Ugh, you are right. I'll fix it and update the file. Thanks.
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Kontra Kommando
Posts: 944
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Kontra Kommando »

New demo for Aliens: Eradication is on moddb:

https://www.moddb.com/mods/aliens-the-u ... ion-demov2
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Rex705
Posts: 220
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Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Rex705 »

Any chance of getting the weapons and aliens as a standalone mod some day?
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armymen12002003
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Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by armymen12002003 »

Rex705 wrote:Any chance of getting the weapons and aliens as a standalone mod some day?
That would be the aliens ultimate doom mod.
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Rex705
Posts: 220
Joined: Sun Nov 22, 2015 5:49 pm
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Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Rex705 »

armymen12002003 wrote:That would be the aliens ultimate doom mod.
That only works for one chapter of Doom 1.
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Kontra Kommando
Posts: 944
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Kontra Kommando »

https://www.moddb.com/mods/aliens-the-u ... th-new-map

Payload has come out with the third iteration of his fantastic Aliens: Eradication demo.
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Kontra Kommando
Posts: 944
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Kontra Kommando »

https://youtu.be/9zS_oRiAiYE?t=11636

Mr. Icarus plays Aliens: Eradication
Valken
Posts: 281
Joined: Mon Jun 08, 2015 7:32 am

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Valken »

Testing this now and its really good already... I tried it in QZDoom and the graphics looks great old school... Will do more testing after work.
Payload4367
Posts: 51
Joined: Fri Dec 02, 2016 7:26 am

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Payload4367 »

Thanks for playing and commenting. I have a new update coming out later this week. Lots of new stuff and more maps.
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Curunir
Posts: 1037
Joined: Sun Nov 02, 2003 11:24 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Curunir »

This is one of the greatest things I have experienced in the engine and I've been playing for 20+ years.

Thank you, thank you, thank you! To both Kontra Kommando for the assets and groundwork and to Payload for Eradication!
Artman2004
Posts: 196
Joined: Sat Aug 31, 2019 11:59 pm

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Artman2004 »

Pretty cool mod.
Last edited by Artman2004 on Wed Apr 22, 2020 7:26 pm, edited 1 time in total.
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Espilonarge
Posts: 29
Joined: Thu Mar 14, 2013 8:46 pm

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Post by Espilonarge »

Payload4367 wrote:Thanks for playing and commenting. I have a new update coming out later this week. Lots of new stuff and more maps.
Sorry to bother you but what happened to the update? It's been a bit over a week and I noticed someone had put up a video playthrough of the next map. :shock:
Spoiler:
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