So i discovered that GZDoom can generate very trippy imagery whenever you noclip and pass over hold sectors of Polyobjects:
Not sure if this is a new kind of HOM, only wanted to share this.
"Polybuffer"?
Re: "Polybuffer"?
I have never seen this before. It actually used to just not draw anything at all. Maybe something changed that affected how the exterior of the polyobjects are rendered.
- MFG38
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Re: "Polybuffer"?
That actually looks sorta cool.
- Graf Zahl
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Re: "Polybuffer"?
Is there some postprocessing filter at play here that works with random garbage as source?
- Zanieon
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Re: "Polybuffer"?
I only use the internal ones, mostly Bloom, AO and FXAA only, disabling them seems to just sharpen the imagery.