Is it possible to port the Blinky Mod to (G)ZDoom?

Ask about ACS, DECORATE, ZScript, or any other scripting questions here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Post Reply
User avatar
MetroidJunkie
Posts: 709
Joined: Fri Aug 19, 2011 7:27 am

Is it possible to port the Blinky Mod to (G)ZDoom?

Post by MetroidJunkie »

A guy on Youtube showcased a mod that effectively used a fisheye lens that allows seamless 360 degrees. I noticed that, aside from the extreme top and bottom, it can also be used to create an intact Panoramic video by just injecting some metadata into it to have it be recognized as one. It seems to use Lua Scripts, I'm just curious to know if it can also be done in Doom.

https://www.youtube.com/watch?v=f9v_XN7Wxh8

https://github.com/shaunlebron/blinky
User avatar
MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland
Contact:

Re: Is it possible to port the Blinky Mod to (G)ZDoom?

Post by MFG38 »

I think the only feasible way to implement such a thing into GZDoom would be by modifying the engine's source code.
User avatar
Caligari87
Admin
Posts: 6236
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Re: Is it possible to port the Blinky Mod to (G)ZDoom?

Post by Caligari87 »

It does require engine support, which has already been turned down previously: viewtopic.php?f=18&t=56420&p=997599

Makes me sad though, because I neeeeed panini projection in my life so badly.



8-)
Post Reply

Return to “Scripting”