Custom Range
Spoiler:DRLA Sprites Pack
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My custom firing range for Hideous Destructor. Based upon the range that Hideous Destructor already has, albeit with things rearranged and several missing things added. There's even a secret room in there...
To use, load after Hideous Destructor.
Credits:Spoiler:
Map based on Matt's Hideous Destructor firing range (range.wad)
Spoiler:Sawn-off Slayer
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Replaces weapon pickup & view sprites with ones from Yholl's Doom Roguelike Arsenal.
This only changes the sprites and nothing else.
Credits (can also be found inside the file):Spoiler:
All sprites taken from Yholl's Doom Roguelike Arsenal mod. Some small modifications have been made on certain weapons.
If you wanna use any of these sprites keep in mind that you need permission from Yholl for the DRLA sprites.
Should they say yes, feel free to use anything here, including the modified sprites.
Pistol: Marksman pistol by Sgt. Shivers
SMG: Stealth Rifle by Sgt. Shivers
Hunter: Combat shotgun by Ryan Cordell, Minigunner, and Zedek the Plague Doctor / Uboa
Slayer: Super shotgun by NMN, a1337spy, torridGristle, and Sgt. Shivers
ZM66: Scoped Rifle by Sgt. Shivers
Vulcanette: Demolition Ammo Minigun by Pillowblaster
Blooper: Grenade Launcher (i couldn't find who made this in the credits.txt of DRLA)
Liberator: High Power Battle Rifle by Sgt. Shivers
Rocket Launcher: Micro Launcher by Sgt. Mark IV and Sgt. Shivers
Thunder Buster: Plasma Shotgun by SladeEXE and Sgt. Shivers
BFG9K: Biggest Fucking Gun by Eriance
Brontornis:
Pickup sprite: Sniper Rifle by Sgt. Shivers
View sprite: Anti-Materiel Rifle by Sgt. Shivers
Boss Rifle:
Pickup sprite: Anti-Materiel Rifle by Sgt. Shivers
View sprite: Sniper Rifle by Sgt. Shivers
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ZM69: Super Machinegun by Ryan Cordell
Spoiler:ZM69 Anti-Materiel Rifle
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Adds a sawn-off variant of the slayer. Can either be obtained occasionally in normal gameplay or started with, using the loadout code "ssg". The sawn off variant has more recoil and less damage, but it is also shorter and lighter. It should also be compatible with most HD spritepacks(!)
Credits:Spoiler:
Matt for coding Hideous Destructor's slayer
Spoiler:Eviternity Monsters Pack
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IMPORTANT NOTE: Accensus's HDBulletLib is a dependency! https://gitlab.com/accensi/hd-addons/hdbulletlib
note: nashgore vengeance is being used in the screenshot
Loadout codesSpoiler:As demand for a powerful yet portable anti-materiel rifle rose, Volt answered with the ZM69 - a semi-automatic rifle based on the same platform as other successes such as the ZM66 and ZM7 Liberator. Chambered for the mighty .50 OMG round and feeding from a 10-round mag, the ZM69 is an excellent rifle for people who need to hunt game. Very large, murderous, demonic game. For a brief period of time, a variant that has a fully automatic fire mode was produced, but Volt quickly ended production due to these rifles having horrific jamming issues. If you can handle the recoil, though, one of those is excellent for making sure something is very dead.
Z69 - ZM69OMG - 1 .50 OMG round
- altreticle 0/1: 1 enables glowing reticle (same as liberator modifier)
- frontreticle 0/1: 1 causes reticle to scale with zoom (same as liberator modifier)
- bulletdrop 0 - 600: amount of bullet drop adjustment (same as liberator modifier)
- zoom 6-70: amount of starting zoom (same as liberator modifier)
- auto 0/1: whether the ZM69 is capable of fully automatic fire.
G10 - 10 round .50 OMG magazine
In order to keep the gun relatively light without obliterating your shoulder, .50 OMG cartridge isn't as strong as some might expect. However, it's still more than enough to bowl over a human-sized target.
There is a reloading device built in to the stock, although it can only load one bullet at a time. Additionally, it uses 7.76 brass to make new bullets since after firing, the .50 brass is not particularly reusable.
In the field, this gun will occasionally replace the plasma rifle. The weapon slot is 8.
Protip: Being a gigantic hunk of metal flying at hundreds of meters per second, it takes a lot to stop one of these bullets. Line 'em up and knock 'em down.
Credits:Spoiler:
code: based on the Liberator from Hideous Destructor
sprites: based on Hideous Destructor, in one way or another.
Potetobloke for making the reflex-less zm.
note: feel free to use these sprites, if matt (the guy that makes hideous destructor) says that it's okay to use sprites based off of hideous destructor's (although i doubt you need to ask if it's for a hideous destructor addon)
sounds: from Juvenile Power Fantasy, i think
Spoiler:Player Shades
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This mod intends to adapt some of Eviternity's monsters for Hideous Destructor. Does not include the former captain.
Credits:Spoiler:
Some code taken from Hideous Destructor
Sprites are taken from Eviternity, you can find more detailed credits on this doomworld post
Spoiler:"Toutatis" Mini-Nuke
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This mod aims to add something like Hollow Knight's shades to Hideous Destructor. Upon dying and reentering the map, you will leave behind a shade - killing them will give you your keys back, but watch out! They use weapons that you left behind...
Spoiler:"Mongoose" Powersuit
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For when you just really need a bang of ungodly proportions. If you hear the beeps, you might want to start running. Loadout code is TTS. Spawns on large cell pickups. Credits in the .pk3 file.
Spoiler:
Download
A badass mini-mech for taking on Hell's toughest challenges. Credits inside the .pk3 file.
ManualSpoiler:
UAC Light Powersuit, "Mongoose"
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INFO
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Contrary to the name, and much to the disappointment of infantry, the Mongoose is not a suit
of power armor, but rather more like a pocket-sized mech. With a modular gun mount on each arm,
the Mongoose brings enough firepower to easily plow through all of the demons commonly encountered
by infantry units. Along with using the same armor plates found in battle armor, and using
systems that can be easily replaced, the Mongoose is incredibly versatile and easy to maintain.
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SPAWNING
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The Mongoose has a chance to replace megaspheres. They will spawn a beacon along with two weapons
- one of them is always a 4mm LMG, but the other one is random. Activate the beacon in your
inventory in order to teleport in a Mongoose.
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IMPORTANT CONTROLS
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Press use on the powersuit to get in.
Press crouch + use while inside the powersuit to get out.
Press crouch + use on the powersuit, while outside, to open up the maintenance menu.
Press use item while selecting a powersuit weapon in order to be able to reload / unload it
without attaching it to the powersuit.
Holding use will bring up controls for everything else. This applies for both the control
interface and the maintenance screen. Note that on the maintenance screen, the controls will
change depending on context, so make sure to check the controls on everything!
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MECHANICS
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The powersuit uses tank controls - left and right will turn the legs left and right, rather than
strafing. The torso can rotate independently, however - basically, think mechwarrior.
Left click will fire the left arm, while right click will fire the right arm. The places they're
aiming is represented by the cyan reticle and purple reticle, respectively. They'll try to
converge on where you're looking. There's no way to tell whether reticle is in front of or behind
of an object, so be aware of that.
When struck by fire, the powersuit will gain heat. If it gets hot enough, you'll start taking
damage. While not inside the powersuit, you can tell if it's still beyond this threshold if it
is smoking. The powersuit, unfortunately, does not protect very well against mancubus fire.
The powersuit has a battery life of 30 minutes, with 15 minutes for each battery. The shields
only have a battery life of 10 minutes while idle, and drain significantly faster when recharging.
Should there be a place you simply can't get the powersuit through, you can disassemble the suit
and transport each of the parts to the destination. In order to place the suit, simply use the
torso inventory item.