Spoiler:
[EDGE] CeeJay's Star Wars/Dark Forces mod (RELEASE)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [3DGE] Dark Forces/Star Wars mod
I've been putting some more work into this. Finally adding some dynamic lighting. Properly.
Re: [3DGE] Dark Forces/Star Wars mod
An imperial officer getting blasted in the face.
https://imgur.com/t9eV5Hk
New widescreen-friendly HUD, bye bye crude placeholder. Also, 3D model for blaster bolts.
https://imgur.com/t9eV5Hk
New widescreen-friendly HUD, bye bye crude placeholder. Also, 3D model for blaster bolts.
Re: [3DGE] Dark Forces/Star Wars mod
Anything you do in 3DGE is beautiful. Keep it up
Re: [3DGE] Dark Forces/Star Wars mod
Well, here's the work I've put into it so far: http://www.mediafire.com/file/27c52w282 ... m.epk/file
Known issues: The lightsaber feels a little out of place, armor does not function that way I wanted, the weapon supercharge mechanic is a little wonky and gameplay balance is probably all over the place. Oh, and the model for blaster bolts is a little "meh" and thermal detonators behave a little oddly when bouncing.
Enjoy, may the force be with you.
Known issues: The lightsaber feels a little out of place, armor does not function that way I wanted, the weapon supercharge mechanic is a little wonky and gameplay balance is probably all over the place. Oh, and the model for blaster bolts is a little "meh" and thermal detonators behave a little oddly when bouncing.
Enjoy, may the force be with you.
Re: [3DGE] Dark Forces/Star Wars mod
Updated. Made the enemies less aggresive and fixed a couple of minor issues. Lightsaber still sucks, though.
- Darman Macray
- Posts: 46
- Joined: Mon Jun 10, 2019 12:35 pm
- Location: North of the west
Re: [3DGE] Dark Forces/Star Wars mod
I keep getting an error message when trying to load this
EDIT: I'm using Edge x64 2.1. Message reads "error adding dfdoom.epk to search list."
EDIT: I'm using Edge x64 2.1. Message reads "error adding dfdoom.epk to search list."
Re: [3DGE] Dark Forces/Star Wars mod
Try using one of the more recent builds of the engine: https://devbuilds.drdteam.org/3dge/
And see if that helps.
And see if that helps.
- Darman Macray
- Posts: 46
- Joined: Mon Jun 10, 2019 12:35 pm
- Location: North of the west
Re: [3DGE] Dark Forces/Star Wars mod
That did the trick. Thanks!CeeJay wrote:Try using one of the more recent builds of the engine: https://devbuilds.drdteam.org/3dge/
And see if that helps.
Re: [3DGE] Dark Forces/Star Wars mod
Glad youre enjoying the 3DGE engine! If you have a discord you can stay in touch with the community via the #ZDoom Channel and use #edge-general.
Some maps I can recommend for this amazing mod:
Pcorf's Dark Forces
Claustrophobia 1024
Dutch Devil's Riot Control
Base Ganymede
UAC Ultra
Some maps I can recommend for this amazing mod:
Pcorf's Dark Forces
Claustrophobia 1024
Dutch Devil's Riot Control
Base Ganymede
UAC Ultra
Re: [3DGE] Dark Forces/Star Wars mod
What's Pcorf's Dark Forces? Never heard of it before.
Re: [3DGE] Dark Forces/Star Wars mod
I think he might be referring to Doomed Space WarsCeeJay wrote:What's Pcorf's Dark Forces? Never heard of it before.
Re: [3DGE] Dark Forces/Star Wars mod
Some gameplay footage of the current build with custom texture pack.
Counterattack MAP01 (https://www.doomworld.com/idgames/level ... o/mek-catk)
Breach (https://www.doomworld.com/idgames/level ... a-c/breach)
Counterattack MAP01 (https://www.doomworld.com/idgames/level ... o/mek-catk)
Breach (https://www.doomworld.com/idgames/level ... a-c/breach)
Re: [EDGE] CeeJay's Star Wars/Dark Forces mod
Some random screenshots of the mod being played with an old megawad.
Re: [EDGE] CeeJay's Star Wars/Dark Forces mod
Well this looks great. I'm excited to try it out! This has a well done Dark Forces feeling to it.
Re: [EDGE] CeeJay's Star Wars/Dark Forces mod
Thanks to Lobo's EMUS getting some really useful features involving image offsetting, essentially making the process a breeze, the majority of the old sprites will be converted into PNG images. In earlier versions of the mod, most of the sprites were in Doom format, forced into its pallette. The main benefit of this is that their original palette can now be preserved.
Some notable examples. Left is the old DOOM format, right is with the original pallette.
Some notable examples. Left is the old DOOM format, right is with the original pallette.