Oblige Levels Crash Newer Versions of GZDooM

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Post Reply
User avatar
Boingo_the_Clown
Posts: 139
Joined: Mon Sep 17, 2012 7:25 am
Location: Canada
Contact:

Oblige Levels Crash Newer Versions of GZDooM

Post by Boingo_the_Clown »

I have been using Oblige levels as placekeepers in The People's DooM.

Newer versions of GZDoom (4.2.0 is the latest I have) crash with the following error when I access these levels:

Code: C0000005 (Access Violation - tried to read address FFFFFFFFFFFFFFFF)
Address: 000000013F6E2708
Flags: 00000000

Any idea what this is and what I can do to fix it?

(Forgive me if this has been brought up before. It has been a while since I was last on the forum.)
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3178
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: Oblige Levels Crash Newer Versions of GZDooM

Post by drfrag »

Please post a runnable sample.
User avatar
Kappes Buur
 
 
Posts: 4171
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: Oblige Levels Crash Newer Versions of GZDooM

Post by Kappes Buur »

The odd thing is that the pwad chokes only when started from the first episode.

I opened your pwad in Slade 3.1.6 and deleted all GL_x entries, which seem to have been the culprits. Runs ok after that. Addionally, I opened Archive - Maintenance and deleted all unused patches and flats.

And just to be thorough, I then opened the pwad in GZDBBF Map Analysis and deleted all unused textures and player starts 5 - 8 from each map of the first episode. I guess this also should be done for the other three episodes.

Hiding shooters in columns is rather sneeky. :D
User avatar
Boingo_the_Clown
Posts: 139
Joined: Mon Sep 17, 2012 7:25 am
Location: Canada
Contact:

Re: Oblige Levels Crash Newer Versions of GZDooM

Post by Boingo_the_Clown »

That's great.
I will do the same.
I thought perhaps there were extra entries or something like that. GZDooMBuilder kept saying there were no errors, so I was really stumped.

I really appreciate the help.

Thanks for warning me about the extra player starts. I really want to remove those.

{{EDIT:I removed the GL_x files, and it seems to have solved the problem. I was unaware they existed. Thanks again.}}
Post Reply

Return to “Mapping”