I have been using Oblige levels as placekeepers in The People's DooM.
Newer versions of GZDoom (4.2.0 is the latest I have) crash with the following error when I access these levels:
Code: C0000005 (Access Violation - tried to read address FFFFFFFFFFFFFFFF)
Address: 000000013F6E2708
Flags: 00000000
Any idea what this is and what I can do to fix it?
(Forgive me if this has been brought up before. It has been a while since I was last on the forum.)
Oblige Levels Crash Newer Versions of GZDooM
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- Boingo_the_Clown
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- drfrag
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Re: Oblige Levels Crash Newer Versions of GZDooM
Please post a runnable sample.
- Boingo_the_Clown
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- Kappes Buur
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Re: Oblige Levels Crash Newer Versions of GZDooM
The odd thing is that the pwad chokes only when started from the first episode.
I opened your pwad in Slade 3.1.6 and deleted all GL_x entries, which seem to have been the culprits. Runs ok after that. Addionally, I opened Archive - Maintenance and deleted all unused patches and flats.
And just to be thorough, I then opened the pwad in GZDBBF Map Analysis and deleted all unused textures and player starts 5 - 8 from each map of the first episode. I guess this also should be done for the other three episodes.
Hiding shooters in columns is rather sneeky.
I opened your pwad in Slade 3.1.6 and deleted all GL_x entries, which seem to have been the culprits. Runs ok after that. Addionally, I opened Archive - Maintenance and deleted all unused patches and flats.
And just to be thorough, I then opened the pwad in GZDBBF Map Analysis and deleted all unused textures and player starts 5 - 8 from each map of the first episode. I guess this also should be done for the other three episodes.
Hiding shooters in columns is rather sneeky.

- Boingo_the_Clown
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Re: Oblige Levels Crash Newer Versions of GZDooM
That's great.
I will do the same.
I thought perhaps there were extra entries or something like that. GZDooMBuilder kept saying there were no errors, so I was really stumped.
I really appreciate the help.
Thanks for warning me about the extra player starts. I really want to remove those.
{{EDIT:I removed the GL_x files, and it seems to have solved the problem. I was unaware they existed. Thanks again.}}
I will do the same.
I thought perhaps there were extra entries or something like that. GZDooMBuilder kept saying there were no errors, so I was really stumped.
I really appreciate the help.
Thanks for warning me about the extra player starts. I really want to remove those.
{{EDIT:I removed the GL_x files, and it seems to have solved the problem. I was unaware they existed. Thanks again.}}