Vostyok wrote:Now, big question to everyone following. What are you hoping for? Yes, this is my project and I''ll do whatever I damn well please, yadda yadda. But I genuinely do welcome all the suggestions and criticism I've received throughout. At the moment, we're settling on an 18 map double-episode to fit in everything I want to include. Can you guys wait that long? Will world war 3? I'm working as fast as I can but it's pretty chaotic this year.
Much like gennoveus says, I'd also love to see more everyday environs. Towns, cities, specific buildings, etc. And then carpet them in bodies of my enemies and piles of shells, spent lead, scorch and blast marks. If there's one criticism I'd have to levy on Ashes, it's that even with a slightly ammo conservative playstyle, by the time you reach the end of the episode, you are pretty much bound to be loaded down with enough firepower to kill the boss, make a gun-crater grave and tombstone for it, and then collapse the bunker yourself for shiny shits and chrome giggles. It is a similar issue with ReformedJoe's Dead Man Walking
I want more stuff to kill!

Though not in slaughtermap like style. I like the concept but it never really clicked with me.
That and some more semi-surreal quasi-horror based maps like the sections with the banshees in Sub-Caverns, or the Lunch Lady banshees in Damage Control. Speaking of which, Damage Control was woefully short in comparison. Admittedly, when you're working with a bunker, there's some size constraints, but I had hoped to have explored a bit more that just that. And again, the blood thirst in me isn't quenchable by just twenty eight enemies when leading up to this I as Scavenger, have pretty much depopulated in total a small town's worth of gangers, mutant cannibals and lizard dogs.
Suggestion wise, I'm pretty much spent after that Demon Core or the Lizard Land Thunderdome. Though there this little idea concerning weapon mods, now that you've mentioned them. Modifying the Master Blaster to be able to pneumatically fire pipebombs further like a kitbash wastelander grenade launcher at the cost of being able to launch fireballs, but being able to fire the flamethrower blasts further. There are barely any mods that I know of that have dual/multi-type weapons.
As for waiting, I'll be honest, I don't mind waiting as however long as it might take. You can't rush greatness.
