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After a long time of being in the shadows of my main campaign verdammnis this little gameplay mod needs to be released into great wide world.
This mod is made for fun not to be totally Honest
it got some crazy weapons and enemies.
Also there are 3 versions.
Only Monsters (Verdammnis to go monstermixer)
Only Weapons (Verdammnis to go Weapons)
And everything together combined into 1 mod (Verdammnis to go Deluxe)
Attention this Mod is still under development and i'm still learning how to script and stuff, be patient if something isn't right i try fixing it
Credits:
All Monsters, Weapons and Decorations are from Realm667 and their rightful owners
Gore, Sway and Shadows ; Made by NashMuhandes ( Without this Stuff the Mod would suck )
Art : Interpic Art by Azagth
LootBox Idea and Art : Made by Hexereticdoom
Art For Revenant Weapon and Explosion made by : Sergeant_Mark_IV
Update 05.08.2021
It's been a long time since my computer broke but finally i'll be back due to some changes in my life this mod is become more like a spare time activity, don't expect any frequent updates.
And Please don´t be disappointed if i don't answer in a millisecond my life not depends on this mod With that said, have fun playing
Text is copied from Moddb Page.
Spoiler:
Update 05.08.2021
-Lots of Smaller Bug fixes
-New Enemies Added
-Added a Dash feature
-Removed Regeneration
-Fixed Loot Box for Armor
This Project is not Dead i'm still Working on it in my spare time
Update 29.08.2019
Spoiler:
- New explosion sprites to Barrels
- Destroyed Barrels now spawn junk and Smoke
- Revenant rocket launcher added (Art from : Sergeant_Mark_IV )
- Swat Shotgun Removed
- Reduce loading time by putting scripts together
Optional : Testet Verdammnis to Go on Android runs flawless on a Hauwei P10+
Update 26.08.2019
Spoiler:
- Doom 1 missing textures fixed ( Revenant Rocket and ChainGuner inc. SoundFx )
- New difficulty levels added
- New Monsters (Attack swap)
- Higher Difficulty level spawns stronger enemies
- After shooting a Pillar the glas no longer fades out
- Fixed spawn error with livingstick actor
- Berserk Pack now spawns random Health stuff, also a Quake Damage ( Red Orb Sperhe)
HotFix 23.08.2019
Spoiler:
- Added Unmaker Weapon ( Feels unpolished... )
- Fixed missing Revenant rocket texture in Doom 1
- Fixed Revenant Rocket Ammo Icon and Type also Added more Damage and better Tracing
- Set Spawn Rate lower for Tombstone decoration
Update 22.08.2019
Spoiler:
- New secondary fire mode for:
Swat shotgun
Duke Shotgun
1887 Shotgun
Flamethrower ( Include new ammo type )
Flak Cannon.
-New Weapon Morph Gun ( Turn enemies into Pigs and Chickens )
- New Lootbox
- Chicks and Pigs can spawn as regular enemies (Bigger and Shot fireballs //Chicks only// )
Update 20.08.2019
Spoiler:
- All Versions are uptodate
- Weapons and Monster fixes
- New Weapons added and Sniper Removed
- Lootbox Fixed
- Soulsphere error Fixed
- New Techlamps, Torches, Candles and Candelabra added
- Flak Cannon drop more often
- Removed some missed editor numbers ( Should load and play faster : Higher Performance )
- BfgRifle Fixed FINALLY!
- Karasawa* fixed, less ammo consume more velocity (*it´s a Gun ^^)
Update 08.06.2020
Spoiler:
- Romoved some unnecessary stuff in the mod (Filters ect.)
- Added DarkdoomZ it comes with a super modifiable Flashlight ( By Caligari87 )
- Added Missing Monster Sounds
- Added New version of Tilting++ (By Josh771)
- Added New MonstersNew Addon (Old) is back you can play with only the monsters in almost any wad you want.(Monster-Only.wad) don´t load this wad with V-T-G Deluxe V6.1 or VTG-LiteV2.2
Hotfix now version 6.1.1
Spoiler:
- Added new version of Weapon sway by Boondorl
works much better with the new Tilting
- Added New Stuff too V-T-G-Lite version
Update 15.06.2020
Spoiler:
- The weapons only mod is back works fine with almost any random monster pack
- Fixed a lot of issues with VTG-Deluxe
- Added new Monsters and Variants also specters
- Added a new Weapon SoincNailgun (Because one nailgun isnt enough)
- Fixed a Problem with VTG-Lite version
- Lootboxes with Hearts will spawn more often by Bigger enemies like Cyberdemon, and drop better Loot
- Fixed Missing Texture of Nailgun ammunition (NailBox)
Update 19.06.2020 // Version 6.2
Spoiler:
- Fixed flickering textures from various weapons and Monsters. Thanks to Captain J for pointing out this issues.
- Rebalanced the difficulty levels.
- Added New Monsters and made a few new Variants ( Spicycacodemon ect. )
- Fixed all problems with specter demons
- Weapons only Mod is uptodate.
- Also Monster.wad is uptodate.
- Weapons mod and Monsterpack are both with custom difficulty levels (//To play with vanilla wads//)
Short mention if somebody want to restore the old difficulty settings please consider posting here, i will provide a patch to do so
Update 20.06.2020
Spoiler:
- Added destroyable Specimen tank one with only blood in it, and another one with a nasty surprise
- Added destroyable Lamps and Columns
- Added destroyable Marine corpses that provide you with a random gift, also from Cacodemons, Zombie guys and Imp ( Only in Deluxe version )
- Added Colored junk for destroyed barrels, not only the stupid silver ones
- Added an empty barrel which provides you with some goods if destroyed
- Added a magical scroll which allows you to have a companion
Update 05.07.2020
Spoiler:
-Added a lot of New enemies
-Added a new type of loot box specially for ammo
-Fixed a lot of stuff in the Monster.wad also added destroyable corpses into monster.wad
-Fixed another flickering textures
-flame wand has new First and Secondary fire mode
-Added New Menu Header and Help Screen
i'm proudly announce a not official update to verdammnis to go deluxe.
Fixed a lot of small errors and now it is possible to burn smaller enemies do ash, before a real update this small test version is out to play please leave some feedback if you come accros any Error or issue.
Also added Tilt++
- New Enemy Added
- Fixed a Lot of Errors and issues inside of the mod way to many to Count... Trust Me
- All version are kind of a Full Version i guess ^^
A Update from This Version to Verdammnis Ultra Will Come Soon
AvzinElkein wrote:I know this is random, but is the monstermixer Guncaster-compatible without needing the use of the Guncaster Universal Adapter?
I really don't know... Sorry the only mod I Know how's working flawless is Doom Incarnate.
But if you tested it with any other Mod please let me know which ones are working.
Hello girls and guys im looking for a tester the link down below contains the main File and a Test version with a little experimental spawning behavior.
With that said, download it at your own risk of sanity
it sometimes turns into total mayhem.
Fixes i made so far :
Spoiler:
- fixed standard doom monsters with new animations
- fixed a lot of weapon behaviors
- fixed blood errors with Cacos that sometimes appear
- Fixed a Variant of the mancubus wich spawned with wrong texture
- Added totally insane variants of the doom Weapons
Super shotgun
Rocket Launcher
Plasma Rifle
Chaingun
//A updated version of MonsterMixer will follow soon it's not done yet//
Update 23.12.2019
-Added a punch of new enemies to fight of, also new / old Variants
-Added a lite version for People with lower spec computers
-Added Shaders inside the Mod which can be turned on or off, for the extra crispy old video game look
-Added motion blur, i personally hate this but it can be turned of
-Added frag grenades
-Added Old Doom Style weapons with special abilities ( Not All find out which )
-Added the damage screen effect, which also can be turned off-Refurbished the mod intestine a little bit to load faster and run smoother (Only Deluxe 5.6)
The Scythe 2 error is still not fixed, because i don't really care...
-Fixed a lot of sound issues
-Added new sound for weapons the weapon sound have more punch
-Monster Trapbox reworked
-Few changes on Unmaker
-Added new and missing sounds to enemies
-Added more Gore and Blood to Nashgore
-Few changes on Chaingun Monster spawner behavior
Important:
I removed Monstermixer and the Standalone Weapon mod due to the fact im sick of maintaining this 2 sperat mods but the lite version is still Available.
- V6 features, every monster spawns random without any logical numbering
- Strong weapons will Drop lesser than before
- it sounds not much but it was a lot of effort to make it work the way i want
this version will maybe the last version because i lost interest in making stuff for doom, it consumes too much time...
Also im not active in making maps anymore... i apologise to the few people that are waiting for an update.
Life for me at this point right is realy bad I don´t want to go into detail....
Hope the Future will be better....
Stay save how ever reads this