[Blade of Agony] New screenshots | p179

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Re: [Blade of Agony] New screenshots and plot info | p178

Postby Rachael » Mon Jul 29, 2019 9:08 pm

You will need to use a dev build.

RenderUnderlay was a recently added feature that is not yet available in a release version.
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Re: [Blade of Agony] New screenshots and plot info | p178

Postby Kappes Buur » Tue Jul 30, 2019 12:08 am

Rachael wrote:You will need to use a dev build.
RenderUnderlay was a recently added feature that is not yet available in a release version.

Thank you.

I know BoA is still in development, but it would be a good idea to mention on github which version of GZDoom is required.
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Re: [Blade of Agony] New screenshots and plot info | p178

Postby Graf Zahl » Tue Jul 30, 2019 12:12 pm

This is WolfenDoom. What do you expect? Of course it's always the latest, there is no feature that is inconsequential enough not to get incorporated... :twisted:
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Re: [Blade of Agony] New screenshots and plot info | p178

Postby PRIMEVAL » Tue Jul 30, 2019 4:22 pm

New screenies lookin' tasty!
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Re: [Blade of Agony] New screenshots and plot info | p178

Postby Tormentor667 » Wed Jul 31, 2019 12:54 pm

Graf Zahl wrote:This is WolfenDoom. What do you expect? Of course it's always the latest, there is no feature that is inconsequential enough not to get incorporated... :twisted:

We just want to showcase all the features GZDoom comes with ;)

@Primeval - Thanks kindly :)
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Re: [Blade of Agony] New screenshots and plot info | p178

Postby Tormentor667 » Fri Aug 09, 2019 12:13 am

New screenshots from Chapter 3!
The first screenshots are from the interior areas of C3M4, leading from the "Wolfsschanze" Führerbunker to the city of Rastenburg.






The next screenshots are from the city of Rastenburg, terrible things have happened here.



The third batch of screenshots is from a completely different map, it's from the battlefield of Berlin, nearing the end of the war.


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Re: [Blade of Agony] New screenshots | p179

Postby ReX » Mon Aug 12, 2019 2:56 pm

Spectacular!
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Re: [Blade of Agony] New screenshots | p179

Postby Scuba Steve » Mon Aug 12, 2019 3:03 pm

Incredible. I might actually be more interested in the gameplay changes than the visuals at this point. I'm really excited to replay the second episode with better levels, mechanics and objectives. Really hoping for you to knock this one out of the park with a complete release.
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Re: [Blade of Agony] New screenshots | p179

Postby Amuscaria » Mon Aug 12, 2019 5:23 pm

Most impressive. The two village shots especially.
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Re: [Blade of Agony] New screenshots | p179

Postby Nash » Wed Aug 14, 2019 3:40 pm

@AFADoomer - you wrote a custom Strife dialog class for this project, didn't you? How does it hold up with engine updates?

I have a heavily customized ConversationMenu-derived class for a project I'm working on, and this is like, the THIRD time my conversation UI got broken because something changed in the engine.

I'm wondering if I'm just doing things wrong or if this is a common problem with heavily modified ConversationMenu subclasses... :P
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Re: [Blade of Agony] New screenshots | p179

Postby AFADoomer » Wed Aug 14, 2019 7:06 pm

@Nash - I haven't had any problems, but I think that may be because I pretty much completely re-wrote everything to use "descriptor" objects, kind of like the menu code... As part of doing this, I overrode a bunch of the default ConversationMenu functions with my own (that don't call their Super.* equivalents), so I'm not really relying on a lot of the original code. The only real interaction is the Init function and its return value.

You can see the original stripped-down version of my code in this thread... I just downloaded the demo there (that's over 2 years old, ugh), and it appears to still work unaltered in the current GZDoom dev build.
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Re: [Blade of Agony] New screenshots | p179

Postby Tormentor667 » Thu Sep 05, 2019 12:25 am

Thanks for the kind comments guys :) We are doing our best to make the third episode the best one so far!
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Re: [Blade of Agony] New screenshots | p179

Postby doomjedi » Tue Oct 01, 2019 4:20 am

Yeah, thank for comments :) And for patience with this :)
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Re: [Blade of Agony] New screenshots | p179

Postby XLightningStormL » Sat Oct 05, 2019 7:41 am

Whilst it goes against the whole "cinematic music" meme (lol) A certain sequence in chapter 3 would be a lot better with the Max Payne 1 Nightmare music, mostly because the current music for it is pretty bland.
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Re: [Blade of Agony] New screenshots | p179

Postby PRIMEVAL » Sat Oct 05, 2019 11:55 am

Screenies look purty.
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