A_RemoveLight causes crash

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Rachael
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Re: A_RemoveLight causes crash

Post by Rachael »

Could you please try a dev build, regardless?

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_mental_
 
 
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Re: A_RemoveLight causes crash

Post by _mental_ »

Post a crash report please.
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Rip and Tear
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Re: A_RemoveLight causes crash

Post by Rip and Tear »

I tested on GZDoom g4.3pre-88-gb709a0b6b and the bug still occurred.

I also found that the crash only occurs if I send the netevent through the console. If I bind it to keys there is no issue.
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Rachael
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Re: A_RemoveLight causes crash

Post by Rachael »

Rip and Tear wrote:I also found that the crash only occurs if I send the netevent through the console. If I bind it to keys there is no issue.
This is definitely worth looking into. ^

I'll reopen the thread for that.
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Graf Zahl
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Re: A_RemoveLight causes crash

Post by Graf Zahl »

Fixed. This did not work because the netevent was issued when the game was paused and the game ticker did not run and so the renderer ended up on stale data.
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