DoomeRez wrote:Any way to tune down the amount/size of blood sprites produced by shots but retain the same amount of decals generated on floor/walls/etc at "default" blood type setting? When you hit something with shotgun the mod generates a lot of sprites which can completely cover entire model of the enemy. Or can I somehow turn a "vanilla" blood type (for bullet impacts) but at the same time get sprites on floor and all other effects?
Answering my own question.
I've deleted nbl1a0.png, nbl1b0.png, nbl1c0.png, nbl1d0.png, nbl1e0.png, nbl1f0.png, nbl2a0.png, nbl2b0.png, nbl2c0.png and nbl2d0.png from nashgore.pk3\sprites\blood\ and the amount of sprites looks reasonable now.
Whoever uses Smooth Doom with this mod, give it a try!