(wip) Rock (new video)

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wereabbit
Posts: 53
Joined: Thu Mar 13, 2008 5:18 am

(wip) Rock (new video)

Post by wereabbit »

Hello,
This is a short preview of my project: Rock
A non-linear map with larges open aeras (at least 2) and random scripted fights.


Stay tuned
Last edited by wereabbit on Wed Sep 18, 2019 1:38 am, edited 1 time in total.
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MFG38
Posts: 414
Joined: Sun Apr 14, 2019 8:26 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland
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Re: (wip) Rock

Post by MFG38 »

If you'll allow me to provide some constructive criticism, the layout of the caves, along with the repetitive texturing, is bound to make them pretty difficult to navigate without resorting to the automap. You may want to place some "landmarks" so the players can recognize certain areas easier and memorize their locations. Varied textures will also go a long way.

Also, while the premise of random encounters sounds intriguing, my only concern in regards to that is that the player will be up against impossible odds if they're unlucky enough. Hopefully there'll be some sort of "algorithm" that checks the player's resources and spawns enemies accordingly.

Anyway, the map itself looks pretty cool. I'll keep an eye peeled.
skdursh
Posts: 176
Joined: Wed Jul 03, 2019 10:17 am

Re: (wip) Rock

Post by skdursh »

This looks really good! I look forward to playing it. Also, personally to me it looks varied enough and not all that difficult to navigate so I need to disagree with the previous poster in that sense. Anyway so long as the combat is well thought out this map looks like it's going to be a really good time. I'm also really happy to see something that isn't just yet another techbase.
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PRIMEVAL
Posts: 167
Joined: Fri Jan 13, 2012 12:58 pm
Location: Cleveland
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Re: (wip) Rock

Post by PRIMEVAL »

Loving how this looks! The verticality and use of 3D architecture looks really well done. I'm hearing Turok drumming in my mind as I'm watching this lol
wereabbit
Posts: 53
Joined: Thu Mar 13, 2008 5:18 am

Re: (wip) Rock (up)

Post by wereabbit »

MFG38 wrote:If you'll allow me to provide some constructive criticism, the layout of the caves, along with the repetitive texturing, is bound to make them pretty difficult to navigate without resorting to the automap.
It's absolutly wanted ^^
PRIMEVAL wrote:Loving how this looks! The verticality and use of 3D architecture looks really well done.
Thanks :D

Now, some new pics, with a different mood



NexTheReal
Posts: 23
Joined: Sun Apr 16, 2017 6:19 pm

Re: (wip) Rock

Post by NexTheReal »

looks stunning, looking forward to try it out
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PRIMEVAL
Posts: 167
Joined: Fri Jan 13, 2012 12:58 pm
Location: Cleveland
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Re: (wip) Rock

Post by PRIMEVAL »

Makes me think of Unreal geometry. Nice work!
wereabbit
Posts: 53
Joined: Thu Mar 13, 2008 5:18 am

Re: (wip) Rock

Post by wereabbit »

A little new video


Enjoy
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