Slayer's Rampage — v1.9c

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NullWire
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Re: [WIP/Beta] Slayer's Rampage (23 Aug 2019)

Post by NullWire »

Are you going to keep the Chainsaw, Enforcer, M41 LCRW, Thunderbird Mk.2 cannon and the BFG 11000 how they look now..?

Nothing is better than use your own original work..
I'm gonna be honest, those guns just doesn't look good.
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Endie
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Re: [WIP/Beta] Slayer's Rampage (23 Aug 2019)

Post by Endie »

Well i wish i could
but i have a problem right now
> lack of a PC, and my "Good" phone (the one i used to create the mod itself) is broken.

That means; no artwork at the moment, sprites, animations, nothing.

So maybe in the future, but for now, even with the guns "doesn't looking good", i'm afraid there's nothing i can do about it :/
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Endie
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Re: [WIP/Beta] Slayer's Rampage (10 Set 2019)

Post by Endie »

Updated!
Spoiler:
The download button in the first page should be working!
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SiFi270
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Re: [WIP/Beta] Slayer's Rampage (10 Set 2019)

Post by SiFi270 »


I appear to have literally been blinded by rage. The latest version of the mod is the first I've tried, so I don't know if it was an issue before. I didn't see anything about it when I skimmed the rest of the thread.
EDIT: Also, "praetor" is spelled incorrectly here.
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Endie
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Re: [WIP/Beta] Slayer's Rampage (10 Set 2019)

Post by Endie »

Oof, this is the second time it happens.
this doesn't seem to appear in my end though, as you can see

Image

But still, i just uploaded a version that should fix it. I'm updating the thread, and thanks for letting me know about these
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SiFi270
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Re: [WIP/Beta] Slayer's Rampage (12 Sep 2019)

Post by SiFi270 »

Thanks, it works now.
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Endie
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Re: [WIP/Beta] Slayer's Rampage (16 Sep 2019)

Post by Endie »

Updated! The download link in the first page should be working!
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Endie
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Re: [WIP/Beta] Slayer's Rampage (20 Sep 2019)

Post by Endie »

Updated!
Spoiler:
The Download button in the 1st page should be working!
struukduuker
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Re: [WIP/Beta] Slayer's Rampage (20 Sep 2019)

Post by struukduuker »

Man, i really like this mod! You feel on edge when you reach a room full of demons to slay.
Made a little gameplay video of you latest version (20sept) https://youtu.be/lLq6bqXxqc0

I do have an issue tho, for some reason the mod crashes my gzdoom without an error when a Archvile is coming into play.
I tried to run it in gzdoom 4.2.1 and 4.2.0 it doesn't make a difference. Tried it with other mods and they dont havy any issues.

Had to redo the video several times when that one Archvile crashed the game for me :P
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Endie
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Re: [WIP/Beta] Slayer's Rampage (27 Sep 2019)

Post by Endie »

Hey! glad you liked it!
Yeah... all about dem Archviles... But, it's fixed! just go to the 1st page and click on the Download button!

i also fixed some other bugs and enhanced the Assault Rifle (PCW) Firing sound, to be beefier!

Thanks again for your feedback
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Endie
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Re: Slayer's Rampage (30 September 2019)

Post by Endie »

Updated!
The download button in the 1st page should be working!
Spoiler:
Edit: Shoulder cannon added!

How to use:
Once you have enough rage points to morph (90), use them to become the Doom Slayer — In this mode, press the grenade button — You can either hold it to aim (And release the button to fire) or just tap for a quick shot — It has a small cooldown that won't let you spam it
struukduuker
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Re: Slayer's Rampage (30 September 2019)

Post by struukduuker »

Endie wrote:Updated!
The download button in the 1st page should be working!
Spoiler:
Edit: Shoulder cannon added!

How to use:
Once you have enough rage points to morph (90), use them to become the Doom Slayer — In this mode, press the grenade button — You can either hold it to aim (And release the button to fire) or just tap for a quick shot — It has a small cooldown that won't let you spam it
Wanted to report a bug in the latest version. When you shoot the SSG and switch to a different weapon and back it will still reload.

Loving the shoulder canon tho!
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Endie
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Re: Slayer's Rampage (30 September 2019)

Post by Endie »

This is not a bug, it's a anti-spam measure, since it broke the SSG balance

...

So yeah, the quick switch is allowed to make full use of all guns, not only one - be creative! - there's plenty weapons with cool alternate fire modes to make use of!
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Twitchy2019
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Re: Slayer's Rampage (30 September 2019)

Post by Twitchy2019 »

Hey, so loving the mod. A lot better than I expected.

I am here to report a possible bug. When you are encountering an archvile and it resurrects an assault grunt, the grunt will turn invisible. I did kill the archvile while it was resurrecting the assault grunt, maybe it interfered with the resurrection animation process somehow?
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Endie
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Re: Slayer's Rampage (30 September 2019)

Post by Endie »

Heyy!
so..yeah, it's a real problem i'm facing right now — i'm still trying to fix it, until then, this bug will be there... Hopefully, on the next update, it won't exist anymore!
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