Hell-Forged (updated to v1.11 - development paused)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
If you use the moving wall on HF1M9 that leads to the green key secret before it is done moving, you will be unable to access the green key secret on HF1M9.
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Fixed. Didn't know there was a "tagwait()" equivalent specifically for polyobjects at the time i made the map.Talon1024 wrote:If you use the moving wall on HF1M9 that leads to the green key secret before it is done moving, you will be unable to access the green key secret on HF1M9.
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Currently working on these monsters for HF-E2. Will finish all the models of the monsters within the next few months and start working on the 2nd episode next year. E2 will be heavily inspired by Zdzisław Beksiński's surreal hellish paintings. Trying to make to stand apart from the first episodes's more grounded environments.
Spoiler:
- Captain J
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Those models look so gross, yet so awesome! I guess the next episode's gonna be all fell and flesh-based?
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Trying to make the maps and monsters resemble this guy's paintings in terms of color, mood, and general feel. Will be a challenge with the Doom palette, but that's the limitation I've chosen so will have to experiment with colors.
https://imgur.com/gallery/biCO4
https://imgur.com/gallery/biCO4
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
I hope we get a monster that looks like this then
[imgur]https://i.imgur.com/6hvQt4C[/imgur]
Gangly limbs, webbed head, a red mark (which could very well be blood) instead of a face.
[imgur]https://i.imgur.com/6hvQt4C[/imgur]
Gangly limbs, webbed head, a red mark (which could very well be blood) instead of a face.
- Captain J
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Excuse my ignorance! I thought it was gonna be like H. R. Giger, Lovecraft, or probably Kentaro Miura style. I guess the world is still larger enough to search some more when it comes to artistic inspiration!
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Made a small fix to the 1.00a patch to fix the Green Skull secret bug in HF1M9 Talon1024 mentioned.
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Finishing up the Wight sprites this week. Thought I get an early start on the easier monsters.
Started working on the Cadodemon (HF-E2's version of the Caco).
Still playing with the colors of the colors of other monsters. Not a lot to work with in the base-Doom palette, but don't wanna use PNGs.
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Finishing up the Wight sprites this week. Thought I get an early start on the easier monsters.
Started working on the Cadodemon (HF-E2's version of the Caco).
Still playing with the colors of the colors of other monsters. Not a lot to work with in the base-Doom palette, but don't wanna use PNGs.
- Captain J
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Necro-precious sprites! That zombie one is very custom looking!
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
cacolich 2.0
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Is the "cado" prefix supposed to mean something?Amuscaria wrote: Started working on the Cadodemon (HF-E2's version of the Caco).
Spoiler:Given how sickly he looks, I want to suggest alternative names like "bromodemon" (stench), "pathodemon" (pain), "necrodemon" (death), "nosodemon" (illness), "oncodemon" (tumor), "pyodemon" (pus)...
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
I'm guessing cadaver?
- Captain J
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Well at least it's not named as Cacademon.
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
I mostly object because cado is basically the phonetic spelling of cadeau which, because of my native language, brings to me a very different image.
I'd be cool with "Cadavrodemon" if the intent was to evoke cadaver.
Spoiler:I'm sorry.
I'd be cool with "Cadavrodemon" if the intent was to evoke cadaver.
- Ozymandias81
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Also "cado" means "I fall" somehow in italian language, now it turns as a FallingDemon ahah, lol basketballdemon XD
What about Putridemon?
What about Putridemon?
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
When I was looking up latin words for rotting or decay, one was Cado/Cadere. It was the closest to Caco.