[ZANDRONUM COMPATIBLE] Intensify - a Shuffle667 Mod

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Dan_The_Noob
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Graphics Processor: nVidia with Vulkan support
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[ZANDRONUM COMPATIBLE] Intensify - a Shuffle667 Mod

Post by Dan_The_Noob »



FEEDBACK APPRECIATED FOR ENEMY BALANCING AND BUGS
As the name implies, this mod will let you take maps you know and love and intensify them.
I tried to curate the weapon selection to stay mostly "same, but different" with a few exceptions (give all will load you with all the removed weapons and secret weapons)
Performance issues on large slaughter maps, mostly intended to make easy wads more challenging.

-hard, but fair...ish?
-replaces vanilla enemies and items with random variants.
-re-balanced enemies and weapons.
-secret weapons, exclusive to the shuffle sphere.
-custom alt-fire for some weapons
-minor inventory system (can be mostly ignored if preferred.)
-Corruption Cards support
-and more...?

credits in txt file.

Download
Intensify Mod for Doom2 (GZDoom/Zandronum)

-- UPDATE 23rd May 2022--
Still gathering notes for this, have a decent couple pages to get sorted for a nice big update.
.
Last edited by Dan_The_Noob on Mon Nov 07, 2022 8:47 pm, edited 22 times in total.
Turin Turambar
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Joined: Sat May 18, 2019 5:49 pm
Graphics Processor: nVidia with Vulkan support

Re: [Mods please move] Intensify - a Shuffle667 edit.

Post by Turin Turambar »

Did you use the latest version of Shuffle667 as a base?
viewtopic.php?f=43&t=56220
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Dan_The_Noob
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Re: [Mods please move] Intensify - a Shuffle667 edit.

Post by Dan_The_Noob »

Turin Turambar wrote:Did you use the latest version of Shuffle667 as a base?
viewtopic.php?f=43&t=56220
nah, I believe it was called "Scalliano's Shuffle667" it's the version that was more a collection of the monsters and weapons from Realm667 forum.
and I just trimmed the fat and made it a little more playable...

the current version of my mod is way more aggressive now, due to feedback that it was "too easy" how i had it before, which was fair.
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